Chaos Corona for 3ds Max > [Max] Feature Requests

tile map on decals?

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Jens:
Hi

Would love a feature on a decal equal to when I apply a UVW Xform modifier to an object. Or just a simple "tile" button.

Now I have to do it per map in the material editor and it doesn't always behave nicely + is cumbersome :)

romullus:
I think tiling is already implemented via real-world scale mapping support.

maru:
Can you explain why exactly you would like that feature? What tileable thing are you using decals for?

Aram Avetisyan:
Probably a use case will be to change the UVW Xform/tiling for many decals with one modifier? This can be done by instancing the decals (knowing/planning before), or wiring parameters, which is indeed cumbersome.

I think UVW Xform modifier support for decals is a good idea.

maru:
@Jens - if you could provide a use case here, that would be great. :)

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