Author Topic: Render artifacts with emission meshes.  (Read 3243 times)

2017-07-06, 11:27:28

Asticles

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Hi all,

Just to show you.

I've discovered sometimes the luminous polygons are too small for corona and some artifacts start to appear (I believe that they are NaN).
It seems to happen only with images as Emission Color, I believe.

The solution is to make the small emission polygons not to emit (for example those from a bevel).

Regards




2017-07-06, 17:38:52
Reply #1

burnin

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What in particularly am i looking at?
Would you care to share a scene example?

2017-07-08, 11:46:09
Reply #2

Asticles

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I send you an example, you should put an image into the screen, without image it does not happen.

The solution by now is to delete the small polygons.


2017-07-08, 15:00:03
Reply #3

burnin

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Yup, i see.
Usual suspect, has something to do with shading & normals (on long thin polys).
Just do a vertical cut through the middle (ctrl+R) and observe ;)



PS
Creating NaNs (black pixels) influences denoiser also... thus makes them bigger, more pronounced.


BTW
There's no need to model beveled edges of the screen, leave them flat (use simple plane/4 vertices).
Edges on real products are usually hidden behind the frame ;)

2017-07-08, 17:46:57
Reply #4

Asticles

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Good trick, I'll check.

It came out from a bevel modifier to the entire object.

Thanks