Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Asticles

Pages: 1 2 [3] 4 5 6
31
Chaos Corona for Blender / Re: [Released] Material Changes
« on: 2017-06-09, 09:17:36 »
WOW! thanks!

32
Chaos Corona for Blender / Re: [Update 4] Material Changes
« on: 2017-06-08, 18:51:16 »
Sorry, what about lightmix? I cannot find it on Light material node.

Regards

33
Chaos Corona for Blender / Re: [Update 4] Material Changes
« on: 2017-06-07, 09:58:22 »
@Asticles it was a fix for your comment "Cannot see textures on the viewport when unwrapping" This works now for the scenes I have.

Ok, thanks! I've seen wot it works, the texture link to the viewport is updated when the link from image texture node to corona material node is done. Is it correct?

Is it possible to be rechecked when another image file is selected? (from image texture node).

Thanks!

34
Chaos Corona for Blender / Re: [Update 3] Material Changes
« on: 2017-06-06, 10:57:43 »
Thanks for all your work and efforts!

Textures are enabled now in most cases. (this required a Cycles Texture node to be added automatically please ignore it if possible)
Sorry, I don't understand.

Regards

35
Chaos Corona for Blender / Re: Material Changes
« on: 2017-06-02, 10:22:50 »
Cannot see textures on the viewport when unwrapping.

36
Chaos Corona for Blender / Re: Material Changes
« on: 2017-06-02, 10:14:09 »
Also, when I add an image texture node, it seems that makes an entry on image editor for each material on the object (edit: maybe more).

This happens also on old version.

Can you check it?

37
Chaos Corona for Blender / Re: Material Changes
« on: 2017-06-02, 10:10:02 »
Hi, just testing it.

Is it necessary to select the output node?
Where are the chocofur presets?

Thanks

38
Chaos Corona for Blender / Re: Gobo Spotlight
« on: 2017-06-01, 10:40:06 »
Hi all,

I've discovered that subdividing the emitter makes a difference in the image result, as you can see on the images attached.

Regards!



39
Chaos Corona for Blender / Re: Gobo Spotlight
« on: 2017-06-01, 09:36:30 »
I've seen that increasing Area Light Sample Multiplier in corona render settings helps a lot to solve the gobo, but vcm with bdpt is by far faster with it.

Regards.

40
Chaos Corona for Blender / Re: Gobo Spotlight
« on: 2017-06-01, 09:22:52 »
You're awesome! Thanks! :)

41
Chaos Corona for Blender / Re: Gobo Spotlight
« on: 2017-05-31, 20:23:52 »
Ok, setting opacity to black on the surface hiddens it.
Now I would like to know how to prevent the double sided luminosity and hiding the entire object.

42
Chaos Corona for Blender / Re: Gobo Spotlight
« on: 2017-05-31, 19:49:17 »
Thanks everybody for your answers!

I was trying with directionality values below 1, thanks!

Is it possible to hide the mesh projector? (unseen by camera or such)?

43
Chaos Corona for Blender / Re: Gobo Spotlight
« on: 2017-05-29, 19:56:07 »
For example, a projector that projects this gobo with a color:

http://store.goboservice.com/en/rhombus.html

44
Chaos Corona for Blender / Gobo Spotlight
« on: 2017-05-29, 19:21:29 »
Hi all,

I'm trying to make a textured spotlight from textured mapped polygons. But without results.
Does anyone have tried it?

Thanks!

45
Chaos Corona for Blender / Re: Resize Big preview
« on: 2017-05-17, 09:53:45 »
Just saw, thanks for the tip.

Maybe the window can close automatically and reopened when resized, if no dynamic update is possible.

Regards.

Pages: 1 2 [3] 4 5 6