Author Topic: Corona Renderer 5 for 3ds Max - Daily Builds Discussion  (Read 30098 times)

2019-06-11, 11:38:27

maru

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Corona Renderer 5 for 3ds Max daily builds discussion.

*You can always get the newest daily build in the usual location: [link]*
« Last Edit: 2019-11-11, 12:47:10 by maru »

2019-06-11, 15:16:31
Reply #1

JViz

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already? awesome! lets go eh
Although a purist, my work is anything but.
https://www.behance.net/ImageInnate

2019-06-11, 15:47:55
Reply #2

Ryuu

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as usual, it will take us few weeks before we start releasing v5 daily builds :)

2019-06-11, 15:53:01
Reply #3

romullus

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as usual, it will take us few weeks before we start releasing v5 daily builds :)

Insert some wild party photos here ;]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2019-06-11, 16:08:06
Reply #4

Ondra

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Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2019-06-11, 16:14:49
Reply #5

Ondra

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Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2019-06-11, 17:45:26
Reply #6

Njen

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Now that I've been able to render more shots with characters in it, I've been noticing issues with adaptability and motion blurred hair. Here is an example. If you guys want a scene, I'd be happy to upload one for you.

2019-06-12, 12:22:24
Reply #7

maru

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Now that I've been able to render more shots with characters in it, I've been noticing issues with adaptability and motion blurred hair. Here is an example. If you guys want a scene, I'd be happy to upload one for you.
Sorry to hear that... We will definitely need a scene (however it can be simplified). Support is the best channel for this.

2019-06-21, 14:00:02
Reply #8

rowmanns

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Now that I've been able to render more shots with characters in it, I've been noticing issues with adaptability and motion blurred hair. Here is an example. If you guys want a scene, I'd be happy to upload one for you.

Hi,

Thanks for reporting this to us. I have your scene and we will investigate this issue.

Cheers,

Rowan

(Internal ID=366214875)
Please read this before reporting bugs:
How to report issues to us!

2019-07-02, 16:48:33
Reply #9

KOGODIS

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Hi, guys, the displacement on corona layer material its behaving wrong, its ok for the first material but it gets all distorted when you add the second material, also if the second material has the same displacement as the first one

2019-07-02, 16:49:59
Reply #10

Ryuu

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Hi, guys, the displacement on corona layer material its behaving wrong, its ok for the first material but it gets all distorted when you add the second material, also if the second material has the same displacement as the first one

Can you please share a scene where this problem occurs? Also a screenshot of the wrong behavior may help in case we're not able to reproduce the issue.

2019-07-02, 19:23:47
Reply #11

KOGODIS

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yes, the first is displacement active only n base layer, second layer off, the second is active on base layer but off on second layer, the third is active on both, as you can see only at the base layer the displacement behaves correctly.

2019-07-03, 19:43:03
Reply #12

Njen

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2019-07-03, 20:49:42
Reply #13

pokoy

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I think it's hopefully time for all of the issues that the layered material has to be fixed :D
https://forum.corona-renderer.com/index.php?topic=16983
https://forum.corona-renderer.com/index.php?topic=17206
https://forum.corona-renderer.com/index.php?topic=18897

I am totally behind this. LayerMtl is so useful most people will use it at some point and sometimes a scene has lots of them, but it breaks apart in so many different aspects whenever REs or RE-Masks are used. It's high time it gets some love and fixes... also we ask quite some time for fixes on this one... please :D

2019-07-04, 01:14:58
Reply #14

snakebox

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I think it's hopefully time for all of the issues that the layered material has to be fixed :D
https://forum.corona-renderer.com/index.php?topic=16983
https://forum.corona-renderer.com/index.php?topic=17206
https://forum.corona-renderer.com/index.php?topic=18897

I am totally behind this. LayerMtl is so useful most people will use it at some point and sometimes a scene has lots of them, but it breaks apart in so many different aspects whenever REs or RE-Masks are used. It's high time it gets some love and fixes... also we ask quite some time for fixes on this one... please :D

The fact that only the base layer gets displacement and bump calculated makes it nearly useless in some obvious use cases I find. I would love for that to somehow work, so one could layer displacement, but I understand it might be an easy request, but not an easy task.