Chaos Corona Forum

General Category => General CG Discussion => Topic started by: Siger on 2016-08-19, 01:24:46

Title: CMPPmax discussions
Post by: Siger on 2016-08-19, 01:24:46
... but it has a search function which is badly needed in CMPP. Can't believe I bought a library manager minus that!!

I'll see how dev. goes with CMPP Mat manger over the next couple of months but I'll be jumping ship if it remains the same and pick either of these two.

Search/filtering function implementation into material Category (library - *mat file) is simply (for example by material name). But I am not absolutely sure that it is necessary, as isn't recommended to insert more than 50-60 materials into one library. Material library is an array (tab), and I think (I'm not sure, because library file format is closed) it is multidimensional array. Please note, that each opened library scene library is a global variable and can't be fully disposed (but can be replaced with other value - library content). Search/filtering over entire collection or section is impossible in fast way, because via MaxSdk can be opened only one temp scene library in at one time. And yes, can be implemented algorithm search by thumbnail or xml file content, but it will be very very slow... My policy - as much as possible to simplify use and not to implement any excessive functions. On the other hand, I am always open for offers for improving, increases of convenience of use :)

Now in progress new major CMPPmax version (free for all CMPPmax users). User material manager will be identical VMPPmax4.
Title: Re: Re: [Useful Scripts\Tools]
Post by: antanas on 2016-08-19, 03:33:28
@3dwannab hmm, maybe I just didn't see that tagging function is there - there are quite a few features there so I could've missed that one, but as I wrote before, when material structure is well organized (like say in CMPP) or at least is structured in an recognizable pattern which or is organized in a manner which follows one's thinking patterns (well I for instance tend to repeat myself unconsciously quite a lot and)) there's no real need for the tags at least I even hadn't been looking for those even once )) Tagging on model library on the other hand would be truly useful, except for manually tagging each model in my model library would probably take months as it's size is around 2Tb with 828652 individual files in it - majority of which are of course textures but, still, you can easily imagine the amount of manual tagging which would need to be done ))

 @Siger, ahh that new Ui looks gorgeous, you really have a knack for designing those, well besides almost godlike powers in material creation)) Ehh if only it would be you who designed Project Manager's Ui...
 Which gets me thinking almost every time I use PM or CMPP - maybe the two of you could collaborate on making some new redesigned and improved version of PM which both of you could then sell on both your sites - I think that wouldn't be such a bad idea considering you both have some userbase and it is quite possible what not many people knows of PM (which in fact really is a great piece of software) and vice versa and most surely, as 3dwannab wrote above, some of those who know about it are turned off by it's outdated, anti-eye-candy and seemingly not too well organized interface - it isn't so bad when you get a little used to it but, still,  imagine what a good seller that one might become if designed and marketed right ;)
 On a more realistic matter - it would be nice to have drag and drop functionality for both material editor and objects directly from CMPP as it would speed up material assignment quite a bit and that's probably the main reason why I extracted your material library from CMPP and now use it mostly through Project Manager which has a drag and drop function and because of that is way faster to work with or at least most surely so in my case..
 And one more question - what became of RAL\SIKKENS\NCS Color Solid maps ? - those were really quite good and could save quite a lot of time in some cases, but now I cannot find them on your site anymore and the links on scriptspot point to some empty pages. Well I personally use only Ral (Pantone's one wouldn't hurt too btw.) version as the other two color systems are quite rare in the region I work in, but still those are quite useful for the people living in different parts of the world I imagine. 
Title: Re: Re: [Useful Scripts\Tools]
Post by: Siger on 2016-08-19, 04:22:47
@Siger, ahh that new Ui looks gorgeous, you really have a knack for designing those, well besides almost godlike powers in material creation)) Ehh if only it would be you who designed Project Manager's Ui...
 Which gets me thinking almost every time I use PM or CMPP - maybe the two of you could collaborate on making some new redesigned and improved version of PM which both of you could then sell on both your sites - I think that wouldn't be such a bad idea considering you both have some userbase and it is quite possible what not many people knows of PM (which in fact really is a great piece of software) and vice versa and most surely, as 3dwannab wrote above, some of those who know about it are turned off by it's outdated, anti-eye-candy and seemingly not too well organized interface - it isn't so bad when you get a little used to it but, still,  imagine what a good seller that one might become if designed and marketed right ;)
 On a more realistic matter - it would be nice to have drag and drop functionality for both material editor and objects directly from CMPP as it would speed up material assignment quite a bit and that's probably the main reason why I extracted your material library from CMPP and now use it mostly through Project Manager which has a drag and drop function and because of that is way faster to work with or at least most surely so in my case..
 And one more question - what became of RAL\SIKKENS\NCS Color Solid maps ? - those were really quite good and could save quite a lot of time in some cases, but now I cannot find them on your site anymore and the links on scriptspot point to some empty pages. Well I personally use only Ral (Pantone's one wouldn't hurt too btw.) version as the other two color systems are quite rare in the region I work in, but still those are quite useful for the people living in different parts of the world I imagine.

To the first part perhaps I will refrain to respond :D
I already thought about drag'n'drop functionality and it will be implemented, perhaps not soon as I would like, but...

The skeleton of RAL Color Solid project is already prepared (C++), but day has only 24 hours.. Still I don't know about future of Sikkens colors texmap.
NCS has requested such price for the license, that it will become to me a pure loss.
Title: Re: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2016-08-19, 15:14:44
Top additions to CMPP mat manager I would like,

1. Search function. I know you say it's going to be slow but vizpark have it and it seems quite responsive ;) (tested with 200+ mats)

2. Slate material editor support (Apply to object and load into SME also with one click)
3. Right click (render thumbnail)
4. Replace/over write old mat with new mat from objects (Right click replace mat with selected objects)
5. Tags
6. Drag n'Drop to selection/objects
7. Remember UI state where you left it (size, pos). (I find myself having to adjust the size every time I open it)
8. When Clicking (a-z sorting) it saves that to the .mat file leaving it ordered the next time you come back.

In bold are Features currently in vizparks manager

I don't what this to turn into a thread solely about mat mangers but these for me are my top additions I'd personally like to CMPP.

PS. I love the new layout (option for larger than 200px previews?) you've done and thanks for adding the move to category and copy to category I requested via email :)

EDIT: Assign to selection/ME really needs a sub-menu on right-click? Vizparks seems a more ergonomic to me. See attached.
Title: Re: Re: [Useful Scripts\Tools]
Post by: Juraj on 2016-08-19, 16:59:59
I can absolutely echo everything 3dwannab wrote.

The non-hierarchic categories through tags is quite genial.... I like the clarity of hierarchy in CMPP(MPP), but in case I have a fabric in both general fabrics, and under special Brand or Client, with tags I can just select 'fabric' and see all the fabrics I have, regardless on hierarchy location.
Auto-render function is total must. Right now I have to Add material, open it in scene, render, save it somewhere on the disc, and then go back and load it. A looot of clicks. And if I want to update material, I have to re-import the thumbnail again.

These two features are quite killer.
Title: Re: Re: [Useful Scripts\Tools]
Post by: Siger on 2016-08-19, 19:08:01
Top additions to CMPP mat manager I would like,

1. Search function. I know you say it's going to be slow but vizpark have it and it seems quite responsive ;) (tested with 200+ mats)

2. Slate material editor support (Apply to object and load into SME also with one click)
3. Right click (render thumbnail)
4. Replace/over write old mat with new mat from objects (Right click replace mat with selected objects)
5. Tags
6. Drag n'Drop to selection/objects
7. Remember UI state where you left it (size, pos). (I find myself having to adjust the size every time I open it)
8. When Clicking (a-z sorting) it saves that to the .mat file leaving it ordered the next time you come back.

PS. I love the new layout (option for larger than 200px previews?

1. I think (maybe I am not right) all materials are organized into one library file - it's bad idea - it is very simple to lose all collection in case of any problematic material (my painful experience). Or always make a backup... Implement search/filtering in ONE library file is easy - convert temporary to enumerable collection and iterate through array and find by name... Exist and other ways. Hmm.. My materials collections contain about 20 000 materials for various engines and still I manage library without search :)
2. MaxSdk .NET not exposes SME interface (MaxScript in CMPPmax not used).
3. Until now I thinking about effective thumbnail rendering algorithm.
4. CMPPmax2 can override existing material (with the same name) and you can disable/enable warnings.
5. Already done (need some fixes).
6. User library lists order/views now saves into config file.

PS. What for? Bigger thumbnails will be generated slower and you can always open full preview image via context menu.
Is possible to copy/move not only materials, but also categories.
Title: Re: Re: [Useful Scripts\Tools]
Post by: antanas on 2016-08-19, 21:31:07
To the first part perhaps I will refrain to respond :D
I already thought about drag'n'drop functionality and it will be implemented, perhaps not soon as I would like, but...

The skeleton of RAL Color Solid project is already prepared (C++), but day has only 24 hours.. Still I don't know about future of Sikkens colors texmap.
NCS has requested such price for the license, that it will become to me a pure loss.

I got a little carried away and blabbered away all of my "wet dreams" - yeah I've got not too much of any other wet dreams later ))
Good to hear that you at least consider that in the future and I see I'm not the only one wanting drag and drop to be added - that besides being handier to use, could at least solve slate material editor material adding.
RAL is the most useful and widespread of them all so screw all others - especially NCS - are they f***ing kidding - charging people for promoting their system\products that's just some new level of boldness ! Maybe only Pantone's color systems would be no less useful than RAL.
Title: Re: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2016-08-19, 23:26:57
5. Already done (need some fixes).
6. User library lists order/views now saves into config file.

PS. What for? Bigger thumbnails will be generated slower and you can always open full preview image via context menu.
Is possible to copy/move not only materials, but also categories.
Would be nice to have the option for larger initial thumbnails I guess.

Vizpark manages the library on a one material/one .mat file basis where they save the .mat file, preview and textures all within a folder automatically as soon as you add/import the material and I think they save that info to a presetManager.db file for searching/descriptions etc. I know it might be intrusive of your very hard work but you could download it and check it out. See what the competition is like. ;)

You lost me there with the numbering from 5-8 you gave in your answers. Could you clarify those, thanks.

Thumbnail rendering options for (draft | good | best) might be good too with 20, 50 & 100 passes would be a nice sweet spot.

Sorry for clogging the thread guys.
Title: Re: Re: [Useful Scripts\Tools]
Post by: Siger on 2016-08-19, 23:59:27
Oh, yes :)
5. Tags.
So far I didn't think of it.
8. When Clicking (a-z sorting) it saves that to the .mat file leaving it ordered the next time you come back.
CMPPmax2 now remember lists sorting, window size, position, etc..

Material thumbnails CMPPmax is runtime generating in memory stream and disposing if not need more (no "real" image files saved) + virtualization of ListView (thumbnails display only in visible part of list). Larger thumbs will be created slower, and if materials in category for example > 50 - generating time can be more than several seconds. I can tell surely that so far thumbnails of the bigger size won't be :) Exist full preview option.

VP Material Manager and CMPPmax is different programs and it is developed on a different logic/structure. Let and will be further.. ;)
Title: Re: Re: [Useful Scripts\Tools]
Post by: Siger on 2016-08-23, 05:52:49
Now implemented thumbnail rendering in new VMPPmax4 version as major new feature (will be available soon).
Key features:
- Preview quality: Draft, Medium, Best;
- Can be used default scenes with object/units/size options:
* Currently only Shaderball scene;
* Units: Centimeters, Centimeters Real-World scale, Inches, Inches Real-World scale;
* Size 20cm, 40cm, 80cm, 8in, 16in, 32in;
- Custom user scene;

ToDo
- Texmaps preview rendering;
- HDRI preview rendering;

All VMPPmax4 features will be included into CMPPmax2 - free upgrade for all CMPPmax users.
Title: Re: CMPPmax discussions
Post by: 3dwannab on 2016-08-23, 16:17:58
Great thank you

If you have time could you add, a render thumbnail for cloth and possibly a liquid one like so.

(https://s19.postimg.org/ehdjgcqsz/White_Chocolate.jpg)
Title: Re: CMPPmax discussions
Post by: steyin on 2016-08-23, 18:51:59
I know this might be too much to ask for, but is there way to have a setup/option for those of us that don't use metric? I mean, I have converted the sample scene to my own setup and adjusted maps to include imperial measurements (ex: the floor mat on my scene has 24 in. squares instead of 20/50cm), but I might have screwed up the UVW mapping in the process for the shaderball. Would be better to have it done by the program creator after all.


Also, I've found that the mapping doesn't work well with brick materials. So perhaps in addition to a cloth/liquid model, we could use a more squarish model for certain mats? Just throwing it out there.


Thanks for all the great work Siger.
Title: Re: CMPPmax discussions
Post by: Siger on 2016-08-23, 20:10:51
@3dwannab
Yes, is planned to include other scenes (now prepared only common (Hard surface) Shaderball scenes in centimeters and inches (standard and real-world).
VMPPmax4 preview rendering quick test on studio's FB: https://www.facebook.com/pages/Siger-Studio/185312571505874
@steyin
I will think about possibility using Custom scenes.
Title: Re: CMPPmax discussions
Post by: Siger on 2016-09-02, 03:45:26
Implemented preview rendering in VMPPmax4 (batch and single). Now working for this in CMPPmax2.
Title: Re: CMPPmax discussions
Post by: 3dwannab on 2016-09-03, 19:40:20
Cool, but will control clicking materials to selectively choose materials to render thumbnail be possible instead of rendering one at a time or entire categories?
Title: Re: CMPPmax discussions
Post by: Siger on 2016-09-03, 19:52:23
Currently only one selected (or entire category).
Title: Re: CMPPmax discussions
Post by: 3dwannab on 2016-09-03, 20:14:02
mmmh.. not so sure about that. I think that it needs selection of mats (which a CTRL+A could do also), more so than the other choices.

It would be nice to pre-select the mats you want. Go away for a bit and then they're done  instead of one-by-one or the whole category.
Title: Re: CMPPmax discussions
Post by: A515 on 2016-09-04, 09:30:06
upgrade to CMPP can be expected in what time ..? It is expected.?
good job.
Title: Re: CMPPmax discussions
Post by: Siger on 2016-09-04, 10:55:33
upgrade to CMPP can be expected in what time ..? It is expected.?

When will be released Corona 1.5 + time for materials re-creation. Programming is almost done.
Title: Re: CMPPmax discussions
Post by: 3dwannab on 2016-10-01, 17:31:41
Seeing as most of the major material stuff is set in stone for the release of 1.5.

How long will this release of CMPPMax be? I can't wait to update my 200+ materials to the pbr method. :)
Title: Re: CMPPmax discussions
Post by: Siger on 2016-10-01, 17:37:15
Hard to say... But work has already started :)
Title: Re: CMPPmax discussions
Post by: Siger on 2016-10-05, 02:36:00
Work with the new CMPPmax (2.0) version goes at full speed. Thanks to a Corona team, development of new materials now is on several machines - dramatically speed up the process. Don't ask about ETA. But soon, I hope. Now it is the priority project. Other projects are postponed until CMPPmax2 will be released.
(https://www.sigerstudio.eu/cor_imgs_temp/9_2_1.png)
Title: Re: CMPPmax discussions
Post by: fellazb on 2016-10-05, 09:11:28
That's exciting news! Good to hear that Corona is on your support team too!

Any chance you'll be impementing a real world scale in meters too instead of only cm? Since I work most of the time in meters it's very time consuming to constantly change values in the mat editor to meter values. For instance concrete materials are set as 250 meters for every channel and I have to manually change it to 2,5 meters for an appropriate scale.
Title: Re: CMPPmax discussions
Post by: Siger on 2016-10-05, 10:31:03
Yes, Real World Scale units will be automatically converted to your scene units: inches, ft, cm, m, km... Most of options/functions will be identical as VMPPmax4.
Title: Re: CMPPmax discussions
Post by: micmac on 2016-10-05, 10:36:32
We need more materials! Thx a lot for your work singer team! keep on feeding us!
Title: Re: CMPPmax discussions
Post by: fellazb on 2016-10-05, 23:00:29
Yes, Real World Scale units will be automatically converted to your scene units: inches, ft, cm, m, km... Most of options/functions will be identical as VMPPmax4.

Ah finally, thanks for listening to your userbase. Hope it'll be released in a nearby timeframe. Good luck!
Title: Re: CMPPmax discussions
Post by: Siger on 2016-10-12, 05:13:21
Some new marbles for CMPPmax2 with a little SSS.
(https://www.sigerstudio.eu/cor_imgs_temp/marble2/4_2_3.png)

(https://www.sigerstudio.eu/cor_imgs_temp/marble2/4_2_2.png)

(https://www.sigerstudio.eu/cor_imgs_temp/marble2/4_2_5.png)

(https://www.sigerstudio.eu/cor_imgs_temp/marble2/4_2_6.png)

(https://www.sigerstudio.eu/cor_imgs_temp/marble2/4_2_7.png)

(https://www.sigerstudio.eu/cor_imgs_temp/marble2/4_2_10.png)
Title: Re: CMPPmax discussions
Post by: Siger on 2016-11-15, 23:01:54
CMPPmax2 is out!
https://www.sigershop.eu/item/cmpp-max/ (https://www.sigershop.eu/item/cmpp-max/)
Title: Re: CMPPmax discussions
Post by: cecofuli on 2016-11-15, 23:30:39
Congratulations!!! ^__^
If I can be honest, the preview in your website isn't very pleasant.

(*) image - white bloom - image - white bloom etc...

Better to have

(*) image - image - image

without transition.
Why? Because we can understand better the differences between shaders.

Title: Re: CMPPmax discussions
Post by: A515 on 2016-11-15, 23:59:37
wonderfully, you can take charge of your library in the end. :)
tnx
Title: Re: CMPPmax discussions
Post by: peterguthrie on 2016-11-16, 10:45:44
some questions to things that aren't clear on the new release:

1. The email says we can use both 1.x and 2.x - does cmpp2 have the old materials in its library as well? or should we keep cmpp1.x installed to access those materials?
2. in the cmpp folder on the c drive, should that contain both maps and maps2 folder now?

thanks!
Title: Re: CMPPmax discussions
Post by: Siger on 2016-11-16, 16:14:52
some questions to things that aren't clear on the new release:

1. The email says we can use both 1.x and 2.x - does cmpp2 have the old materials in its library as well? or should we keep cmpp1.x installed to access those materials?
2. in the cmpp folder on the c drive, should that contain both maps and maps2 folder now?

thanks!

1. Yes, you can keep CMPPmax1 installed (CMPPmax2 contain some old materials, but not all).
2. If you using CMPPmax1, yes. CMPPmax2 uses new textures from dir maps2.
Title: Re: CMPPmax discussions
Post by: 3dwannab on 2016-11-16, 16:22:14

Cool, but I cannot donwload the tex maps as it has this errror on dropbox:




Quote
Error (429)
This account's links are generating too much traffic and have been temporarily disabled!
Title: Re: CMPPmax discussions
Post by: Siger on 2016-11-16, 16:33:22

Cool, but I cannot donwload the tex maps as it has this errror on dropbox:

Quote
Error (429)
This account's links are generating too much traffic and have been temporarily disabled!

Yes, I know... :( Very much download requests. Please try via order links (files from my servers). It can be slow - also very much paralell downloads.
Title: Re: CMPPmax discussions
Post by: alexyork on 2016-11-16, 16:41:43
some questions to things that aren't clear on the new release:

1. The email says we can use both 1.x and 2.x - does cmpp2 have the old materials in its library as well? or should we keep cmpp1.x installed to access those materials?
2. in the cmpp folder on the c drive, should that contain both maps and maps2 folder now?

thanks!

Peter, don't know about you guys but we keep our CMPP maps in a centralised network location so there's no issue with NR/DR or anything like that. We're making a second folder for this since the old CMPP1 maps are needed for old jobs.
Title: Re: CMPPmax discussions
Post by: alexyork on 2016-11-16, 16:42:24
Also, for anyone else struggling badly with the download reliability, we recommend adding the files to your dropbox, rather than downloading through browser. Seems to be reliable.
Title: Re: CMPPmax discussions
Post by: 3dwannab on 2016-11-16, 16:50:09
Thanks, took me a while to find those links but they're working fine. Basically at full bandwidth speed :)
Title: Re: CMPPmax discussions
Post by: Noah45 on 2016-11-16, 16:57:47
DL took some time, but nice MAT's, all PBR!
Title: Re: CMPPmax discussions
Post by: 3dwannab on 2016-11-24, 01:18:34

After a little bit of usage here are my thoughts. Good work has been done to it so thank you. :)


Bugs with CMPP v2.0
New Additions?
Last point for me is a major drawback at the moment.
Title: Re: CMPPmax discussions
Post by: johan belmans on 2016-11-24, 09:42:53
Hi 3dwannab,

the problem you experience with sending a material to the active slot in SME, only appears within the "user libary" tap.
There is a workaround:
If you look in SME underneath "Sample Slot" a "temporary libary" is loading with all the materials within the specific "Material catergory" you selected in CMPP V2.
Just drag and drop them.
Title: Re: CMPPmax discussions
Post by: 3dwannab on 2016-11-24, 14:37:59
Thanks for the workaround @belly. Be nice to see correct SME integration sometime.
Title: Re: CMPPmax discussions
Post by: Radim Razzak on 2016-12-24, 00:03:29
There is a 20% discount on all siger products till the 1st of January. In case anybody is interested...
Title: Re: CMPPmax discussions
Post by: Siger on 2017-01-04, 14:55:44
New minor update is out (v.2.0.1).
Important memory leak fixes.
Title: Re: CMPPmax discussions
Post by: 3dwannab on 2017-01-04, 20:16:59
I don't know if it installs your plugins to the plugin library? But I had some bother with the dreaded 'param2 error'

So anyone else having trouble do this.

(This is using windows 10 + 2016) [Change to your needs & version]

1. Close Max.
2. Overwrite these files into the plugin folder which you downloaded from Sigers website. I'm running max 2016 so these are mine.
3. Hit Win key only to search 'Powershell'
4. Ctrl+Shift+Enter over the highlighted Windows Powershell app (Ctrl+Shift+Enter will run it in an elevated admin mode)
5. Paste this into the commandline and press enter. get-childitem "C:\Program Files\Autodesk\3ds Max 2016\plugins" | unblock-file
6. Above will unblock all files inside that current folder. Same as individually unblocking files only cooler!

If you want to recurse the directory and its child's directories use this:
get-childitem "C:\Program Files\Autodesk\3ds Max 2016\plugins" -recurse | unblock-file


See https://www.tenforums.com/tutorials/5357-unblock-file-windows-10-a.html#option6 for more options.
Title: Re: CMPPmax discussions
Post by: Siger on 2017-01-04, 21:24:02
The new installer (from v.2.0.0) automatically installs all necessary plug-ins and you not need to install manually. You have problems with the installed files with installer?
I tested on all OS (7, 8, 8.1, 10) and about 20 machines - weren't watched problems with files locking. With downloaded - yes, it is possible.
And why for the users such complex dances with Powershell when it is possible to manage much more simply with right click > Properties (if blocked - you can find option Unblock)...
Title: Re: CMPPmax discussions
Post by: 3dwannab on 2017-01-04, 21:48:53
No dances, just quicker and what any windows power user should know or would what too.

I posted the fix in case others had problems which I had once I installed the new update. I don't run windows in an elevated admin mode. It causes too much hassle so I use the UAC now to install programs.

Maybe the installers plugins for 2016 are not the most up to date?
SigerNoise_103
ComplexFresnel_106
SigerScratches_100
ThinFilm_106
Are working.


Just tested and once I replaced my old SigerScratches_100 with SigerScratches_103 it appears the paramBlock2 error.

Are these plugins not backward compatible at least to major versions?
Title: Re: CMPPmax discussions
Post by: Siger on 2017-04-15, 03:44:32
Just tested and once I replaced my old SigerScratches_100 with SigerScratches_103 it appears the paramBlock2 error.
Are these plugins not backward compatible at least to major versions?


All versions higher than 1.0 is compatible.
Title: Re: CMPPmax discussions
Post by: Siger on 2017-04-15, 03:46:03
Corona Material Presets Pro v.2.1.0 is out!
https://www.sigershop.eu/item/cmpp-max/ (https://www.sigershop.eu/item/cmpp-max/)
Changelog: https://www.sigershop.eu/cmppmax-rg-changelog/ (https://www.sigershop.eu/cmppmax-rg-changelog/)
Title: Re: CMPPmax discussions
Post by: 3dwannab on 2017-04-17, 20:48:09
Hi could you help me with this paramBlock2 error.


It's down to the SigerScratches Plugin. V1.0 works but v1.04 gives the error. Do I need to progressively go up in versions, 1.01, 1.02, 1.03 then the latest version to get rid of this.


I went to the website to download these. I was wondering if there's a link so I could try this?
Title: Re: CMPPmax discussions
Post by: Siger on 2017-04-18, 02:03:55
Hi could you help me with this paramBlock2 error.

It's down to the SigerScratches Plugin. V1.0 works but v1.04 gives the error. Do I need to progressively go up in versions, 1.01, 1.02, 1.03 then the latest version to get rid of this.

I went to the website to download these. I was wondering if there's a link so I could try this?

v1.0 is not compatible with newer versions. You have to change in material texmap (use in Max old v1.0 and remove from materials old texmap, then install new version and use in materials). All higher versions (starting from 1.01) is compatible, only v1.0.0 - not.
https://www.sigershop.eu/free-3ds-max-plugins/ (https://www.sigershop.eu/free-3ds-max-plugins/)
Title: Re: CMPPmax discussions
Post by: 3dwannab on 2017-04-19, 01:03:30
Sorry, thanks. I didn't pic that up from the last reply.


One more Q. Will v1 to v2 if you release them be forwards compatible.
Title: Re: CMPPmax discussions
Post by: Siger on 2017-04-19, 14:48:18
Sorry, thanks. I didn't pic that up from the last reply.


One more Q. Will v1 to v2 if you release them be forwards compatible.

I hope yes :)
Title: Re: CMPPmax discussions
Post by: 3dwannab on 2017-04-19, 14:50:49
I do too. Just wouldn't want to go through my mat library to redo them again. Thanks.
Title: Re: CMPPmax discussions
Post by: Siger on 2018-03-25, 17:30:50
XS MATERIAL PRESETS v.1.0.0 is out!

It is a continuation of plugins: Corona Material Presets Pro (CMPP) and Material Repository Pro (MRP).

https://www.sigerstudio.eu/

If CMPP license holders have not received an account transfer notification, please contact us through the support contact form.
Some data may have been missing in your account. E.g. address. This is important for the new licensing model.
Title: Re: CMPPmax discussions
Post by: Siger on 2019-11-13, 05:16:36
SIGERSHADERS™ XS MATERIAL PRESETS v.2.0.0 is out!

https://www.sigerstudio.eu/xsmp-2-landing/ (https://www.sigerstudio.eu/xsmp-2-landing/)

Updates are only available with an active Maintenance plan or Education subscription. Box licenses cannot be upgraded.

Version 2.0.0 Preset Libraries, Lab Scenes and Texture maps are incompatible with version 1.x.x.

How to upgrade (1.x.x > 2.0.0): https://www.sigerstudio.eu/xsmpmax-upgrade/ (https://www.sigerstudio.eu/xsmpmax-upgrade/)
Changelog: https://www.sigerstudio.eu/xsmpmax2-changelog/ (https://www.sigerstudio.eu/xsmpmax2-changelog/)
Title: Re: CMPPmax discussions
Post by: Siger on 2021-07-20, 12:53:27
SIGERSHADERS™ XS MATERIAL PRESETS v.3.0.0 is out!

https://www.sigerstudio.eu/xsmp-2-landing/

* The minimum supported version of 3ds Max is now 2016.
* Added new edition PRO FStorm.
* Removed edition PRO Octane.
XSMP Libraries
* Around 900 redesigned materials in 29 categories for Corona and V-Ray: Parquet, Parquet Panels, Leather, Fabric, etc.
* Added new textures and some older fixed.
* Added new material presets library for FStormRender (STUDIO and PRO FStorm editions).
XSMP Plug-in
* Added Lab scenes for FStormRender.
* Fixed a crash that could occur during render material preview.
* Fixed a crash that could occur during import material preview image.
* Render preview and Manager core memory leak fixes.
* Bug fixes.
* Updated licensing libraries.

Box license can be upgraded with a discount 60%.
The 60% discount valid until 20.08.2021. Later will be reduced to 50%.
https://www.sigerstudio.eu/xsmpmax2-box-license-upgrade-request/ (https://www.sigerstudio.eu/xsmpmax2-box-license-upgrade-request/)

Licenses with a valid Maintenance Plan do not require any additional fee.
Title: Re: CMPPmax discussions
Post by: Siger on 2022-03-28, 06:28:49
SIGERSHADERS™ XS MATERIAL PRESETS v.4.0.0 is out!
https://www.sigerstudio.eu/xsmp-2-landing/ (https://www.sigerstudio.eu/xsmp-2-landing/)

* Added edition PRO Redshift.
* Removed edition PRO FStorm.
XSMP Libraries
* Around 140 fixed material presets for Corona and V-Ray: Stone, Fabric, etc.
* Fixed some older texture maps.
* Added new material presets library (1179 materials) for Redshift (STUDIO and PRO Redshift editions).
XSMP Plug-in
* Around 20% of the software code has been rewritten from scratch.
* Added Lab scenes for Redshift.
* Fixed a crash that could occur during render material preview (Corona).
* Preview render (Corona) memory leak fixes.
* Manager memory leak fixes.
* Miscellaneous bug fixes.

Box license can be upgraded with a discount 50%.
https://www.sigerstudio.eu/xsmpmax2-box-license-upgrade-request/ (https://www.sigerstudio.eu/xsmpmax2-box-license-upgrade-request/)

Licenses with a valid Maintenance Plan do not require any additional fee.
Title: Re: CMPPmax discussions
Post by: Siger on 2022-05-30, 20:48:31
SIGERSHADERS™ XS MATERIAL PRESETS updated v.4.2.0

https://www.sigerstudio.eu/xsmp-2-landing/ (https://www.sigerstudio.eu/xsmp-2-landing/)

XSMP Plug-in
* Presets Library manager memory leak fixes.
* Fixed a bug where texture paths are created incorrectly in some materials (non-RWS mapping).
* Updated licensing server and libraries.
* Miscellaneous bug fixes.
Title: Re: CMPPmax discussions
Post by: Siger on 2022-11-29, 18:54:59
SIGERSHADERS™ XS MATERIAL PRESETS v.5.0.0 is out!

* Application code is rewritten from scratch.
* Redesigned GUI.
* All V-Ray materials re-created.
* All V-Ray materials compatible with the V-Ray GPU.
* All Corona materials re-created (CoronaPhysicalMtl base).
* All Redshift materials re-created (RS Standard Material base).
* Many of texture maps corrected and new ones added.
* Implemented Tag system in Material Manager.
* All Material Lab scenes fixed and new ones added.
* XML/JSON is used for the database.
* Custom plugins will no longer be used.
* XSMP compatible with 3ds Max 2020 and above.

https://www.sigerstudio.eu/xsmp-2-landing/ (https://www.sigerstudio.eu/xsmp-2-landing/)

IMPORTANT!
Existing users with an active Maintenance Plan please read carefully how to upgrade (full re-installation is required) and convert the libraries.
https://www.sigerstudio.eu/xsmp5-setup-and-installation/ (https://www.sigerstudio.eu/xsmp5-setup-and-installation/)
Title: Re: CMPPmax discussions
Post by: pacecreds on 2023-02-06, 15:15:13
I like the clarity of hierarchy in CMPP(MPP), but in case I have a fabric in both general fabrics, and under special Brand or Client, with tags I can just select 'fabric' and see all the fabrics I have, regardless on hierarchy location.  panoramacharter.ltd (http://"https://panoramacharter.ltd/")

192.168.1.1 (http://"https://19216811.vin/")

Title: Re: CMPPmax discussions
Post by: Siger on 2023-03-15, 10:23:39
I like the clarity of hierarchy in CMPP(MPP), but in case I have a fabric in both general fabrics, and under special Brand or Client, with tags I can just select 'fabric' and see all the fabrics I have, regardless on hierarchy location.  panoramacharter.ltd (http://"https://panoramacharter.ltd/")

192.168.1.1 (http://"https://19216811.vin/")


Hi,
sorry for late reply. You have to select Tag not Category or Folder.
Title: Re: CMPPmax discussions
Post by: Siger on 2023-03-15, 10:24:32
SIGERSHADERS™ XS MATERIAL PRESETS updated v.5.2.0

https://www.sigerstudio.eu/xsmp-2-landing/ (https://www.sigerstudio.eu/xsmp-2-landing/)

* Added new Wood Various Species materials (Corona, V-Ray, Redshift).
* Added new texture maps (12).
* Updated licensing server and libraries.
* Minor bug fixes.
Title: Re: CMPPmax discussions
Post by: Siger on 2023-03-30, 16:32:51
SIGERSHADERS XS MATERIAL PRESETS updated v.5.2.5

https://www.sigerstudio.eu/xsmp-2-landing/ (https://www.sigerstudio.eu/xsmp-2-landing/)

* The default startup tab is now Presets Library.
* Minor bug fixes.
* Updated licensing server, engine and libraries.
Title: Re: CMPPmax discussions
Post by: Siger on 2023-04-24, 04:08:53
SIGERSHADERS XS MATERIAL PRESETS updated v.5.3.0

https://www.sigerstudio.eu/xsmp-2-landing/ (https://www.sigerstudio.eu/xsmp-2-landing/)

* Added new Parquet materials (Corona, V-Ray, Redshift).
* Added new texture maps (18).
* Minor bug fixes.
Title: Re: CMPPmax discussions
Post by: Siger on 2023-07-24, 11:19:11
SIGERSHADERS XS MATERIAL PRESETS updated v.5.3.5

* Implemented the ability to import *.MAT files (Selected folder Context menu in the User Library Manager).
* Minor bug fixes.

https://www.sigerstudio.eu/xsmp-2-landing/ (https://www.sigerstudio.eu/xsmp-2-landing/)

Title: Re: CMPPmax discussions
Post by: Siger on 2023-09-14, 13:24:30
SIGERSHADERS XS MATERIAL PRESETS updated v.5.4.5

* Added new Concrete Wall materials (Corona, V-Ray, Redshift).
* Added new texture maps.
* Minor bug fixes.
* Updated licensing server and libraries.
* Updated 3-rd party libraries.

https://www.sigerstudio.eu/xsmp-2-landing/ (https://www.sigerstudio.eu/xsmp-2-landing/)
Title: Re: CMPPmax discussions
Post by: Siger on 2023-09-26, 06:10:45
SIGERSHADERS XS MATERIAL PRESETS updated v.5.5.0

* Added new Parquet Panels materials (Corona, V-Ray, Redshift).
* Added new texture maps.
* Minor bug fixes.
* Updated 3-rd party libraries.

https://www.sigerstudio.eu/xsmp-2-landing/ (https://www.sigerstudio.eu/xsmp-2-landing/)
Title: Re: CMPPmax discussions
Post by: Siger on 2023-10-11, 15:57:26
SIGERSHADERS XS MATERIAL PRESETS updated v.5.5.5

* Fixed several issues related to XSMP startup.
* Minor bug fixes.

https://www.sigerstudio.eu/xsmp-2-landing/ (https://www.sigerstudio.eu/xsmp-2-landing/)
Title: Re: CMPPmax discussions
Post by: Siger on 2024-01-15, 16:19:50
SIGERSHADERS XS MATERIAL PRESETS update v.6.0.0

Around 35% of the code rewritten.
Fixed critical memory leak in User Library Manager.
Bug fixes.
Updated 3-rd party libraries.
Updated licensing server.
https://www.sigerstudio.eu/xsmp-2-landing/ (https://www.sigerstudio.eu/xsmp-2-landing/)
Title: Re: CMPPmax discussions
Post by: Siger on 2024-01-22, 12:13:57
Important info for XSMP users!

From the beginning of February 2024, XSMP versions below 5.x will no longer be available for download from our website. This is due to the migration of the website to a new server.
Downloads of XSMP versions 5.x, 6.x will remain unchanged, as will downloads of other products.
Therefore, we strongly urge users of previous versions of XSMP not to delay and to download the necessary files and save.
During the migration of the site to another server, the site may be temporarily unavailable for some time, but the licensing server will not be affected. We will inform users in advance before starting the process of moving the site.
Title: Re: CMPPmax discussions
Post by: Siger on 2024-02-01, 15:31:28
SIGERSHADERS XS MATERIAL PRESETS update v.6.1.0

* Added new Cork (Wood) materials ((45) Chaos Corona, Chaos V-Ray, Redshift).
* Added new texture maps ( 8 ).
* Fixed Validation dialog issues.
* Minor bug fixes.
* Updated licensing server and libraries.

https://www.sigerstudio.eu/xsmp-2-landing/ (https://www.sigerstudio.eu/xsmp-2-landing/)
Title: Re: CMPPmax discussions
Post by: Siger on 2024-03-29, 11:58:28
SIGERSHADERS XS MATERIAL PRESETS update v.6.2.0

* Added support for 3ds Max 2025.
* Minor bug fixes.

https://www.sigerstudio.eu/xsmp-2-landing/ (https://www.sigerstudio.eu/xsmp-2-landing/)