Hi,
I am working on a set that is cylindrical in shape. It doesn't have any windows or openings to let'exterior' light in.
I am quite happy with the lighting, it is kind of a dark and quite contrasty lighting setup. Just one thing is bothering me, the darks and heavily occluded area mainly are rendering very dark. I know it's probably physically correct and all of that, but was just wondering did any of you work on anything similar and needed to get more 'ambient' light into the scene.
I was experimenting with making the main walls not cast shadows, and pumping in some environment light (in the Corona scene environment) and it looks kind of OK, but it's not really ideal and is something I would rather avoid. Another thing is - we can of course lift the shadows slightly in Nuke but that can only do so much.
Any thoughts or suggestions are welcome!
Thank you.