Author Topic: New displacement feedback  (Read 7280 times)

2015-07-22, 17:21:20
Reply #30

romullus

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I was asking about smoothing, not faceted noise bug, but if you say it's working fine i latest  build, then i'll wait for it to become available for us mortals :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-07-22, 18:12:26
Reply #31

Ludvik Koutny

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Yep, smoothing worked, but i tested it like a week ago, something may have changed since then. I will ask Orbin tomorrow.

2015-07-23, 03:00:29
Reply #32

dubcat

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I began making the SSS shader for Corona today, it's easier to see the displacement now. I can push it down to 3px before my computer freeze.
The SSS shader is still very rough, but it's good enough for displacement previewing.
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2015-07-23, 09:46:43
Reply #33

romullus

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There's clearly visible polygon edges in your Corona render (ear, chin). Can you render with grey material to see if it's made by displacement or by SSS?
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2015-07-23, 10:03:00
Reply #34

dubcat

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There's clearly visible polygon edges in your Corona render (ear, chin). Can you render with grey material to see if it's made by displacement or by SSS?
That's from the SSS, it's only 2 passes. Here is the SSS element. It's gone in my latest version.
It's very time consuming to make these "hollywood" skin shaders in Corona right now. I have to render all the different Elements separate and (Add) them together in Photoshop 32bit. Would be great if we could get a Shellac/additive blend mode. But this is kinda off topic ;)
« Last Edit: 2015-07-23, 11:55:41 by dubcat »
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