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Messages - APrather

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1
Gallery / Re: Polymax gallery
« on: 2013-07-08, 20:18:36 »
Scene looks nice... Windshield Glasses is probably too reflective...   Just curious...what kind system that got your run pretty fast especially with nearly 1 billion polyfaces?

2
[Max] Resolved Feature Requests / Light Map?
« on: 2013-07-01, 17:04:27 »
Lightmap inside Corona Light setting? Will that be implemented?  I could use 32-bit gradient map as softbox for some studio renders.

3
[Max] Resolved Feature Requests / Re: Dispersion shader
« on: 2013-07-01, 16:53:00 »
It was asked before http://forum.corona-renderer.com/index.php/topic,311.0.html  B

BTW Nice Vray dispersion you got there.

4
Thank you for clarification.

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[Max] Resolved Feature Requests / Re: Bring Corona VFB back
« on: 2013-06-28, 19:59:43 »
Oh haha... Thank you!

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[Max] General Discussion / Render settings explanation?
« on: 2013-06-28, 19:33:28 »
Are there any explanation render setting especially with basic configuration and GI? Such as brief explanation What are  they, and how it is it used. And so on.  So I can have better understand how to use it for future....  Here's one example. I am struggling to understand why Bldr/VCA just won't display 100% glossy material as to Progressive.. Why? I don't even know what Bldr/VCA is, or how its used. 

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[Max] Resolved Feature Requests / Bring Corona VFB back
« on: 2013-06-28, 19:06:59 »
Maybe someome already have posted this issue before but here... If I click [X] on corona VFB.. Of course It will disappears and In order to bring it back I'd have to re-render it again.  Are there a way to bring VFB back with saved render without having to re-render? 

8
You can choose override gamma 1.0 instead of automatic when opening up bitmap.

9
[Max] Resolved Feature Requests / Re: Corona Lights W/Target
« on: 2013-06-28, 05:48:28 »
Duh-Oh Me!  I should have used search before asking it here. Thank you Tweekazoid

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[Max] Resolved Feature Requests / Corona Lights W/Target
« on: 2013-06-28, 02:16:01 »
Add option of Corona Light w/target. Its pain to use X/Y/Z rotations. Especially without RT just yet.

11
[Max] General Discussion / Re: shading issue (triangles)
« on: 2013-06-24, 23:31:54 »
Shading Triangle?? To be honest with you, your information are insufficient, your render are too dark. I cannot really pinpoint what problem you are having or what solution you are looking for.

12
Richardas

Awesome... Thanks for sharing with us.

13
[Max] General Discussion / Re: Displacement Issues
« on: 2013-06-24, 18:02:29 »
Robertus... I just learned. If You are still facing artifacts eventhough you have project size set at low or subdivision at high, it's not because of render itself, its the poor quality map.  I'd strongly suggest you to create map with displacement plugin i.e. like crazy bumper, PixPlant and etc and export it into 24bit or higher. Or you could manually do it yourself by duplicate both image, You'd have blur the edge of white part (Height)   My render speed has reduced dramatically with project size set at 1px and 200 subdivs using 4000x4000 px resolution displacement map.  Again, its the map not  the settings.

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[Max] General Discussion / Re: Displacement Issues
« on: 2013-06-23, 18:19:59 »
Great!  Thank you very much Polymax... I knew it had to do something with subdivs.. Duly noted and its all good!

15
[Max] General Discussion / Displacement Issues
« on: 2013-06-22, 23:36:42 »
Can anyone confirm my issues with displacement artifacts (See attached image)... I am struggling even with large resolution displacement map (4K x 4K pixels) . I am running out idea on trying to resolve this issues. Hoping I could get some help. I have also included zipped file "Corona"  of teapot along with map (4k x 4x pixels). Let me know.

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