Author Topic: CoronaPattern playground!  (Read 44396 times)

2023-02-16, 09:14:02
Reply #150

senapaula

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Hi Folks.
Corona Pattern + Chaos Cosmos model + Enmesh.
I love it

2023-02-16, 09:18:01
Reply #151

senapaula

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Corona Pattern and Marvelous

2023-02-16, 09:19:02
Reply #152

senapaula

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Corona Pattern + Megascan roof

2023-02-16, 10:06:10
Reply #153

romullus

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Nice examples! Excuse my ignorance, but what is Enmesh?
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2023-02-16, 10:26:34
Reply #154

aaouviz

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Nice examples! Excuse my ignorance, but what is Enmesh?

It's the Vray version of CoronaPattern, right?
Nicolas Pratt
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https://www.instagram.com/anotherangle3d/

2023-02-16, 12:35:54
Reply #155

TomG

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Yes, we call it Pattern, V-Ray calls it Enmesh, but they both aim to achieve the same thing.
Tom Grimes | chaos-corona.com
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2023-02-21, 11:13:04
Reply #156

archimi

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hi,
what would be handy is that, as with ForestPack objects or RailClone, when you merge an object that uses CoronaPatternMod, you see the Pattern node used


2023-03-03, 10:12:13
Reply #157

alexyork

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I imagine this must have been requested already, but can we please get map-driven everything? Especially Pattern height / offset, and ideally the surface itself (beyond limiting to matID as currently). It would be awesome to load in for example a greyscale map that would determine where the pattern appears, and another one that determines how high it appears.
Alex York
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2023-03-03, 12:19:06
Reply #158

alexyork

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Another one - is it possible to get PatternMod to respect opacity of an object? Currently when using patternmod on something like a leaf which is a square with a leaf-shaped opacity map on it, it scatters all over the base object rather than only where it ought to be. Cheers.
Alex York
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2023-03-16, 09:08:53
Reply #159

maru

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I imagine this must have been requested already, but can we please get map-driven everything? Especially Pattern height / offset, and ideally the surface itself (beyond limiting to matID as currently). It would be awesome to load in for example a greyscale map that would determine where the pattern appears, and another one that determines how high it appears.

Another one - is it possible to get PatternMod to respect opacity of an object? Currently when using patternmod on something like a leaf which is a square with a leaf-shaped opacity map on it, it scatters all over the base object rather than only where it ought to be. Cheers.

Continuing over email. Will be logged.
Marcin Miodek | chaos-corona.com
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2024-03-06, 16:35:22
Reply #160

maru

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Corona Pattern can now use the mapping channel of the base object, or the pattern node, OR BOTH. Why is this big news? Mainly because it was not possible before and it allows for creating things like carpets where each of the pattern nodes has its own texture (e.g. diffuse color, bump, or other property) and the base geometry has another one.

It's already available in the daily builds - https://forum.corona-renderer.com/index.php?topic=41598.0

It can be a bit tricky to set up, so I am attaching a sample scene.
Marcin Miodek | chaos-corona.com
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2024-03-06, 16:41:10
Reply #161

lupaz

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Thank you. Any improvement to coronaPattern is very much welcome.

2024-03-06, 17:35:32
Reply #162

alexyork

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Great news! This will be a good advantage.

Any news on having CoronaPattern work on top of CoronaDisplacement?
Alex York
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recentspaces.com

2024-03-06, 17:39:40
Reply #163

maru

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I couldn't come up with any practical examples (sorry! :) ) so here is a totally random one - diffuse color from the pattern object mapping, opacity from the base object mapping.
Marcin Miodek | chaos-corona.com
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