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This one is quite old but does the trick: http://www.scriptspot.com/3ds-max/scripts/vehicle-riggerYou have to detach car wheels from body and then select those through the script. Have tested it on some animations in the past and it works.
I've had to rebuild splines a few times till I get a smooth animation, no sensible reason why either. It just decided to work or it doesn't.
Quote from: dfcorona on 2025-01-21, 16:55:09I've had to rebuild splines a few times till I get a smooth animation, no sensible reason why either. It just decided to work or it doesn't.Out of curiosity, did you normalise the spline?
The last time I did something like this was 8 years ago, I remember something along the lines of having a normalised spline, reset xform, then controlling the speed through the curves of the road with the plugin so that everything else is 'linear'. Less variables meant the plugin could do its job properly. The job didnt require detail down to the caliper level but I remember doing quite a few tests to get to that point.