Hi guys,
have an issue with Corona's SSS behavior with multi/sub-object material and IDs (Corona 1.7 hotfix 2, 3ds max 2017)
Creating a sphere, dividing its polygons to ID 1 and ID 2.
Then applying multi/sub-object material to my sphere and assigning two similar materials, one for each ID.
When there are 2 CoronaMTLs with SSS off there is no problem, but when im enabling SSS option the seam appears
at the border of two different IDs. The same thing when i'm applying two similar CoronaSkinMtl to different ID slots.
But there is no seam when i put the only one material for both IDs. See the screnshots.
Also the thickness of the visible seam depends on the radius scale of SSS.
Found a topic at the forum about "C4D Seam Issues with SSS"
https://forum.corona-renderer.com/index.php?topic=10364.0But there is still no answer
The problem is the same, unless i'm using 3ds max.
P.S. Tried to use Vray with its Skin material applied the same way to the same object and there is no problem with it