Any help?
Apologies for the late reply, so this seems to be a bug with CoronaMix along with CoronaUVWRandomizer and Real-world scaling. I am reporting this to the development team for further assessment.
As a temporary solution, you can resort to using regular Mix, or simply bake the Coronamix result into a single texture bitmap and use it as CoronaUVWRandomizer input.
(Report id=CRMAX-172)
Hi George,
A lot of times when I use a material from Quixel, I'll plug the displacement map into a gradient ramp in order to adjust the levels of the texture. However, with the latest version of Corona, it looks like this is also messing with the displacement map, similar to how the CoronaMix is messing with the texture as well.
In your previously reply, you pointed out that a work around could be to use the regular Mix map, but would I instead need to use the composite map in order to get the multiply blend between the textures?
Can you also explain how to bake a result into a single texture? Is that something that can be done within the slate editor?