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[Max] I need help! / Re: free experimental scene with caustics in corona4
« on: 2019-08-22, 22:23:55 »
yeah, thanks, I did. I tried before and it just didn't upload it, now i hope it is
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Hey everyone,
This is my model of the starship Enterprise from Star Trek the Motion Picture. I built it in 3ds Max and rendered it with Corona 3 Hotfix 2. Creating the pearlescent materials for this was a challenge, but Corona made it really fun and enjoyable. Please let me know what you think. Thanks for looking!
Hi,
First I think you have done a nice job of recreating the original photo and this must have served as a great exercise in focussing on detail, lighting and texture work. Given that the forum has a mixed user base, I would suggest providing an export option that can be used across a range of modelling packages (.obj, .FBX). I use C4D and noticed there is only a Max file available. This could broaden your audience and give others the opportunity to replicate the exercise you undertook, using your model as the starting point.
["Anyway, that is my two-pennies worth and hope some of that helps, even just a bit.
let me know if you decide to export an OBJ file, I'd love to have a play with this scene. It's the perfect subject for a 'monthly render challenge'. I used to run a twitter challenge with an untextured scene to see what people came back with for a bit of fun and practice. Would be nice to do something like that again... it's been a while.
J
I can understand that users may want to render similar scenes, so I will report it to our dev team for further investigation- Thank you for this! I must say - love experimenting and I like to try things that can be absurd, abstract, awkward, etc. To tell you the truth, I looked a lot at some guys that create abstract compositions in Cinema4D and Octane... guys like Peter Tarka, Roman Bratschi, Philip Lück, etc... their work inspired me to try to see if I can do "similar" things with max and Corona...
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Enabling the checkbox in render setup will enable the new caustics solver, which will always render reflective caustics and will render refractive caustics if they are enabled in the material.
Thanks for your answer. I'm gonna rerender it to see if this was causing the fireflies but it will probably take ages.
Thanks,
One question: most of the materials (all?) in this scene have refractive caustics disabled. They should be enabled first, before any optimizations, am I right?
One more: which frame of the animation should be rendered?
I know the series as articles on website, but didn't know it had FB group, that's new!
8 years ago, when I first went to SOA Academy Days in Venice, the most popular Archviz event, I swear I remember it correctly, there were 2-3 women attending out of 150 guests, including my studio co-partner (and now wife) Veronika. But as years went by, I would say solid 30perc. attending now are women. So it's not parity yet, but I would say much better than many technical industries. Archviz is unique blend of creativity and technical proves, but so is Architecture itself, and when I attended Architecture College in Prague (CVUT), 60perc. were women, so I believe it will not be long before it's much more than my guess-timated 30/70. (I know Jeff does industry questionaries, but this never reaches enough people).
I am never one for stereotyping but I would fully agree there definitely is currently a soft influence among many best women Archviz artists. Same timeframe, 8 years ago, Alfa Smyrna known as Pixela (she was also speaker at that first SOA event!) was respected to the same degree as Bertrand Benoit and Peter Guthrie were and not only was she as technical as Bertrand (that is achievement in itself) she did had that "soft touch" to renderings that was pointed to me back then by Veronika on example of her bedroom rendering, where (outside of perfect light, materials,et..) she also painted the wallpaper on wall, positioned blanket and coffee mug. Plus perfect technical knowledge, I remember seeing Bertrand asking her for BruteForce settings of Vray ( I remember all sort of odd stuff...rather perfect longterm memory, zero short term sadly).
This is the rendering I am talking about: https://forums.cgsociety.org/t/my-bedroom-design-alfa-smyrna-3d/1403992
6 years ago, Veronika and I worked on personal project of Parisian Bedroom. Back then, every bed looked super CGI but also boring, it wasn't paid any attention to. Veronika loves fabrics, sewing and knitting, so she tried to make that better, took her 10 days but the result was something different. And yeah, we had guys ask us (some former classmates from architectural school), why bother with something like bed ? But it proved revolutionary to our studio. Up to this day, we have clients who just come and ask for that messy bed. We literally wouldn't be where we currently are in business if Veronika didn't brought her unique perspective as woman.
( Awkward self-promo for illustrative purpose https://www.behance.net/gallery/7009863/White-Bedroom-MarvelousDesigner-tutorial-for-3dArtist )
If I were to start naming some super talented Archviz individuals, few women would easily come straight to my mind without much trying as well at least. Britta Wikholm, Lucia Frascerra,..in Lucia's work particularly you can see the soft influence, Nefeli Kallianou, Ewelina Lekka, etc.
I would say women definitely have solid foothold in the industry. Maybe not yet where it could be, but definitely on path there.