Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ShynnSup

Pages: [1] 2 3 ... 5
1
[C4D] I need help! / Re: How do you save your images?
« on: 2023-12-15, 02:43:40 »
Thanks! I don't work as often with passes so I kinda just save a few by hand. I wonder if saving one pass as PNG 16bit while the other as 8bit will work? Just curious that's all, might as well try it myself.

2
[C4D] I need help! / How do you save your images?
« on: 2023-12-14, 04:23:02 »
I am curious.

I always save as PNG for lossless compression, but I then get this menu asking about 8bit or 16bit and I have no idea what to choose.

I always go with 16 bit just in case...



I wonder, for Multi Pass to work... I need all my channels saved the same way right? That is if I choose PNG 16 bit all passes have to be saved that way. But it can also work with JPG as long as I save all passes as JPG?

Thanks!

3
Awesome, thanks!

4
Hi,

I find that the controls for the instances of the Scatter still could be much more complete. For one, it would be nice to be able to use 3D objects as attractors for scaling and inclusion/exclusion, not just splines.

Then it would be great it we could control the curve of this attraction, for example make it non-linear etc. Similar to what C4D can do with Cloner and Fields.

5
[Scatter] I need help! / Re: Scatter with Vertex Map?
« on: 2023-08-01, 22:30:33 »
Any updates on this? Are there any plans to implement it? Thanks

6
Hi all,

I was wondering which color mode to use when using .exr for displacement. Linear or Embedded? I can't find anything related to this in documentation, thanks!


7
Hi guys,

I wonder if it will be possible to use Chaos Scatter in combination with the powerful Cinema field systems?

For instance, it would nice nice to be able to scale instances based on fields, etc. Having scatter work with fields would open a whole world of possibilities.

This was done with cloner.

8
[Scatter] I need help! / Re: Scatter with Vertex Map?
« on: 2022-12-29, 00:53:32 »
Can someone show me a working Vertex map set up in C4D? I can't make it work no matter what :(

9
Hi,

Is it just me or Scatter is super slow with a distribution map inside C4D? I tried scattering primitive cube with 500 count and a noise with full contrast and big scale as a distribution map and it freezes for a couple of seconds. I cannon longer increase or decrease count live. When I delete the map, I can increase the clone count smoothly live.

10
Nice for the surface color!

But would it also be possible to control material application with a map?

11
Hi guys, I might be combining two requests in one, but I think it would be great so have some way of coloring or assigning materials based on a texture.

I think you can do this in 3dsmax as described here with the 'Surface Color map'.
https://forum.corona-renderer.com/index.php?topic=31297.0





A side from the simple color referencing which is not that flexible, what would be cool is to read color from C4D generated textures like this:




Lastly, it does not have to stop at color, but we could actually assign materials based on texture instead of just color. Here a dirty mock up:






12
Is this possible in Cinema 4D? Because I cant find the Surface Color shader here.

13
[Scatter] I need help! / Re: Scatter with Vertex Map?
« on: 2022-12-17, 21:54:39 »
Mmm thing is I tried with black and white using 'Vertex Color Tag' and the result it still does not work.

14
Hi guys, I am looking for an alternative way to apply materials controlled by a texture.

Goal would be to have 1 single scatter and 1 material (layered or with multi shader).

This it what it would look like. With this shader:




It works yes, but not ideal. I had to create 2 scatter objects and invert the texture in one.

Just wondering if there is a smarter way out there. Thanks.

15
[Scatter] I need help! / Scatter with Vertex Map?
« on: 2022-12-17, 05:42:08 »
Hi,

I want to control scatter object distribution with vertex map shader, but it is not working. What am I doing wrong?


Pages: [1] 2 3 ... 5