Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - maru

Pages: [1] 2 3 ... 850
1
Sorry, I somehow missed this thread. I tested this on a simple scene and it seems to be working as expected.
I am saving to 32-bit EXR. With 16-bits I was never able to get the correct lighting (the highlights looked too dark).
Added all CShading_SourceColor and CShading_RawComponent render elements (diffuse, reflect, refract, in this case I didn't need translucency or opacity).
Then in Photoshop:

[CShading_Raw_diffuse x CShading_SourceColor_diffuse] + [CShading_Raw_reflect x CShading_SourceColor_reflect] + [CShading_Raw_refract x CShading_SourceColor_refract]






2
Hi, please always do state which exact version of Corona and 3ds Max you are using. Are you using Corona 11 Hotfix 2 - https://corona-renderer.com/download ?
If not, please download it and check with that version.
Also, which version of Corona were your scenes originally saved with?

If you have any scene where this can be consistently reproduced, please submit a new support ticket and attach it (archived with all assets): https://support.chaos.com/hc/en-us/requests/new

3
[Max] Feature Requests / Re: Masks for Decals
« on: Yesterday at 11:46:33 »
You mean render elements, right? You would like to render your image and have decals as masks so that you could for example select a specific decal in a 2D editor?

4
This was requested in the past and I am afraid there are some technical reasons why this cannot be done. I will double check that and will report it as a feature request if it's not there yet.
There is however a workaround that you can use to get "true" motion blur whatever you are rendering:
- Render a sequence
- Save each frame as a CXR file
- Use a low pass limit (e.g. 2 passes - if we render 100 frames with 2 passes the quality will be like rendering a single frame for 200 passes)
- Once the rendering is completed, open the Corona Image Editor, click the "Merge" button and pick your rendered frames
This should result in correctly blending all frames just as if it was single frame rendered for x number of passes. The result should look exactly like a photo with long exposure. The advantage here is that you can still control exposure and other post/tone mapping params.
The disadvantage is that you cannot control the shutter curve.


5
[C4D] Daily Builds / Re: Last daily download issues
« on: 2024-04-25, 14:08:55 »
The only thing I can think of is clearing your browser cache/cookies.

6
[Max] I need help! / Re: Reflections on car paint
« on: 2024-04-25, 13:56:00 »
It could also be an issue with the model itself. Does it look correct if you apply a solid, non-reflective material to it?
It looks as if it had no smoothing groups. If that's the case, you can fix that by applying a "Smooth" modifier to it, then enabling the "Auto Smooth" option and cranking the Threshold value all the way up to 180.

7
I don't think we are aware of this issue. Please do submit a support ticket and provide basic information such as:
- Which exact version of Corona you are using?
- Which exact version of 3ds Max?
- Are you using some 3rd party plugins in your scene?
- Attach the problematic scene (or a simplified version of it)
You can do it here: https://support.chaos.com/hc/en-us/requests/new

8
Yep, I was about to say it looks like a texture with RWS enabled projected onto an object without RWS (or the other way around) and then saw your reply.
Remember that if you want to control the texture scaling or other params of the mapping on one or more objects you can use the "UVW Xform" modifier for this. It works with RWS and without it.

9
[C4D] I need help! / Re: Translucency on Mult-Pass Masks
« on: 2024-04-25, 13:41:09 »
Hi, it looks like you forgot to attach your image. :)
Without it, it's very hard to imagine what exactly you are doing and what effect you are after (at least for me).

10
[C4D] Daily Builds / Re: Last daily download issues
« on: 2024-04-25, 13:23:55 »
It is working fine here as well. The files are hosted at Google, so I don't think we can do anything about it. It's probably an issue with your OS, antivirus, or ISP.

11
This is a daily build discussion thread. Please only post bugs/feature requests/questions/suggestions related to the daily builds.

12
Yes, there were multiple performance-related fixes between Corona 9 and 11. I have the same suggestion as in the other thread:

Please update to Corona 11 Hotfix 2 - https://corona-renderer.com/download
Then test your case, and if you are still observing any issue, submit a new ticket at https://support.chaos.com/hc/en-us/requests/new

13
Hi, yes, there were improvements to this in V10 and V11:

From V10 changelog:
Improved performance when rendering with masks
In cases where the user includes just a small object and the rest of the scene is not rendered we get up to 600% speedup. In non extreme cases it leads to around a 10% speedup

From V11 changelog:
Bucket rendering - improved decision when to revert to random pixel rendering based on render regions and rendering mask.

My suggestion is to update to Corona 11 Hotfix 2 - https://corona-renderer.com/download
Then test your case, and if you are still observing a slowdown, submit a new ticket at https://support.chaos.com/hc/en-us/requests/new

14
hi team - im still getting that issue when in IR mode, the IR keeps in this motion UNTIL i click off screen (ie another window program) and then IR resumes.  It seems to be with forest pack objects.

Hi, which version of 3ds Max are you using? I am asking this question because we had some similar reports in the past and it always happened with 3ds Max 2022. If you are using this version, one solution would be to update to a newer one.
Also, did it start happening only after you installed a daily build? It never happens with Corona 11 HF2?
Other than that, I can only recommend submitting a new support ticket and sharing the scene with us: https://support.chaos.com/hc/en-us/requests/new

15
[Max] I need help! / Re: Blotchy lights?!
« on: 2024-04-19, 09:33:05 »
Thanks for reporting this. Could you please contact our support team at https://support.chaos.com/hc/en-us/requests/new and attach your problematic scene? We will do our best to find the culprit and provide a solution.
Thanks in advance!

Pages: [1] 2 3 ... 850