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Messages - art-MIXER

Pages: 1 2 [3] 4 5 ... 9
31
Gallery / Re: Outdoor dining
« on: 2015-04-06, 21:32:03 »
Elegant, great atmosphere and very nice green

32
Work in Progress/Tests / Experiments with metal material
« on: 2015-04-05, 21:28:52 »

33
[Max] Resolved Feature Requests / Re: VFB update
« on: 2015-04-01, 22:52:26 »
I think it's good idea. But, now, Corona needs basic features, like Hair support, better SSS etc... =) Soon or later, I know, we will have a great VFB ;-)

I think it's time to clone developer corona render, too delicious not yet added )))

34
[Max] Resolved Feature Requests / VFB update
« on: 2015-04-01, 20:39:23 »
Welcome colleagues!

I almost always use a variety of party packages for the processing of their shots in 32-bit and then I thought, why not add basic functionality for postprocessing in VFB, it actually would be very convenient and accelerated to some extent, the work can be done by principle ArionFX, what do you say?


35
[Max] I need help! / Re: Very slow render
« on: 2015-03-24, 17:33:56 »
Here is an article on making background objects and materials:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000515605

Hope it helps. Never use Corona material with self illumination for such things.


Why did you use rayswitch material for glass? It shouldn't increase render time but does it have any real purpose?

- Thank you, I'm not reading the recommendations made in the same intuition told )

- I'm just looking for ways to reduce render time and makes even the most absurd experiments like this )))

36
[Max] I need help! / Re: Very slow render
« on: 2015-03-24, 13:27:08 »
... and why do you use noise as bump?

It looks like you used a water material on your windows?

Glass is never a perfectly flat surface, there is a slight distortion on the surface, you can see for yourself staring at your window) Because I use a very weak noise on the bump, approximately 0,001-0,002

About IOR I have said, it was an experiment, I usually use IOR 1.5-1.7 for ordinary glass

37
[Max] I need help! / Re: Very slow render
« on: 2015-03-24, 09:59:01 »
Why do you set glass IOR as water IOR?
It was an accident, after much experimentation, I checked the effect of the change in IOR large windows on the total render time )


I also noticed a strange thing, when the background is made self-illuminated material does not emit light, it is visible only in the line of sight, and only the environment reflections (Corona sky), and when I turn on the light emission mode, it then appears in the reflections. For this reason, I began to use a conventional corona material with self-illumination and diffuse level 0, putting it in Ray switcher reflection / refraction / direct. As such, the background is reflected in all objects and can be seen in the line of sight. Faced someone similar?

38
[Max] I need help! / Re: Very slow render
« on: 2015-03-23, 22:23:00 »
Can you show:
-how the lights are made
-how the background material is made and to what object it is assigned


-are you using DoF in all your shots?

Also, there is some strange light visible "coming out" of the drawers. Looks like cache error? Maybe there is something wrong with the models?

- Light is made simple CoronaLight plane, above and below the flat lamp, surrounded by stands on Sun + Sky



- Background made outside the cylinder and it appointed self-luminous material



- Yes, in all its frames I used DoF (time difference with him and without him, too insignificant)

- No you are wrong, everything is wrong with the models and the light falls right there, he's not the boxes))) just now with a great noise so it seems. There at the bottom of the base made of stainless steel and it flare of light behind the camera, and the right on the front of multipath something out of the windows on the background



39
[Max] I need help! / Re: Very slow render
« on: 2015-03-23, 21:54:47 »
+ can you show your window glass material. Is refraction 100%, or do you use Corona Ray Switcher for the glass?

Note: I know you now disabled the portals, but according to your description, there were placed "incorrect" (not following the guidelines). They should be placed on the outside of the windows.


40
[Max] I need help! / Re: Very slow render
« on: 2015-03-22, 13:42:30 »
No, I deliberately did not do it, but just in case I recheck again )

41
[Max] I need help! / Re: Very slow render
« on: 2015-03-21, 23:07:58 »
Portals I deleted because they are contrary added render time. I will try to play with the values of the albedo, maybe it will help me.

42
[Max] I need help! / Re: Very slow render
« on: 2015-03-21, 17:56:46 »
I almost always use the default settings. Now I also have all of the default, but in the end I still LSM changed from 2 to 4, because the direct light was noisier than the global illumination.
I was literally exposure +1/-1, but thanks for the advice, I did not think that estimation occurs prior to rendering.
I've just fallen into despair with such slow miscalculation, do not have time at the stipulated time to count quality and without noise (





I honestly tried to hide the curtains and the speed difference calculation was also very small

Curtain material

43
[Max] I need help! / Very slow render
« on: 2015-03-21, 12:58:47 »
Hello everyone.
Please help me with my problem very slow rendering. Very slowly out noise, so that he would have gone completely, you need 400-500 passes, but the time he calculates for this task more than 16 hours. For me, it's just an incredibly long time. Maybe I'm doing something wrong in the structure of the scene. Although the models themselves, in principle, simple, in a scene about 12 million polygons for the entire two-storey house. made of insulating glass window with two panes have a thickness (a thin and tried with a polygon, but the difference was minimal) as in windows are portals on the room side, immediately after the glass. Materials virtually all simple CoronaMtl, blend try not to use it. What is remarkable, with portals estimated time shows a little more than without them. In the light used sky and the sun, the sky defaul, soft sun with intensity 0.2. Just in the interior are simple CoronaLight plane next to each lamp, their 25-30 around the house. Background image behind the windows, a simple self-luminous material, which does not participate in the global lighting. Almost all of the materials from the albedo of 0.8.
The processor on which I calculate the i7-2600k with 32GB of memory.
I would be very grateful to any advice that will help me reduce the rendering time.

Best regards, Alexander.


Crop 1:1 - 143 passes - time 6:30 - UHD + PT16 + LSM2


Another view



44
Work in Progress/Tests / Re: Cedrone Lighting test + milk
« on: 2014-12-04, 19:31:49 »
last render in hi res.

A very good test, although the light for this case is quite controversial )

45
Gallery / Re: Apartment in St. Petersburg
« on: 2014-11-12, 17:23:53 »
Can you show the shader network  please.....!!!


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