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Messages - art-MIXER

Pages: 1 [2] 3 4 ... 9
16
Gallery / Childroom
« on: 2015-12-15, 21:49:19 »







17
[Max] Resolved Feature Requests / Re: Corona Pattern
« on: 2015-09-25, 15:37:17 »
Very good plugin, and it would be just great if they make it or adapt semblance of compatibility with the corona. Also really looking forward to this plugin for corona )

18
News / Re: 5 new Corona tutorials
« on: 2015-07-01, 10:11:31 »
The Volumetrics/Fog was very interesting me to. Thanx

19
Resource Collector does not collect the textures to the same directory, only those textures which use Corona Bitmap. Standard bitmap works correctly as before. Fix this please.

20
[Max] I need help! / Re: Problematic material
« on: 2015-05-26, 22:28:01 »
Hi. Have you tried hiding/removing the bottles and glasses on the table as well as the windows? What happens?

That's what I haven't tested yet, so far only the Windows hid. Need to test and hide all glass surfaces.

Unfortunately, I can not give enough time for tests and experiments due to the large amount of work. But definitely I'll conduct individual tests and share the results in this thread.

21
[Max] I need help! / Re: Problematic material
« on: 2015-05-26, 20:17:15 »
Guys, with the geometry all okay. There is no normal bump and certainly no inverted normals or object in the object 100%. This is clearly a problem of the engine may indeed glass. But what I find curious is what I did for glass, material ray switch with a fully empty slots and had the same spots. That's supposed to speak for the sofa, there is no glass at all, and to reflect it shouldn't, but the spots are still there.

22
[Max] I need help! / Re: Problematic material
« on: 2015-05-25, 17:18:32 »
Can you show how you made the rayswitch-glass material?
Do the dark spots disappear if you change the material on the sofa? (for example to a matte grey one)?
Could you send this scene or a part of it where the error occurs (for example the sofa or other object + materials + glass)?



1. It's not the glasses, I even hid them temporarily and the result remained the same, even without Windows

2. The spots do not disappear, changing a little the intensity of the spots, but the form remains

3. I can do that later, now I have is a miscalculation another angle of the room

23
[Max] I need help! / Re: Problematic material
« on: 2015-05-25, 16:23:05 »
At first it was happy and was quick to resolve, but then I remembered that solid glass I have made through rayswitcher c empty slot GI. I even hid the window, but the spots on the couch and remained, in General my problem is not with a solid glass. (

24
[Max] I need help! / Problematic material
« on: 2015-05-25, 14:44:24 »
Hello everyone!
I have got such a strange thing, leather material, quite simple, but nevertheless it turned out with such artifacts. Who knows what could be the problem? I would be very grateful for a hint.


25
Gallery / B&B ITALIA - HUSK
« on: 2015-05-24, 16:21:53 »
3D MODEL: ALEXANDER LYSAK
DESIGNER: PATRICIA URQUIOLA
TYPE: LOW TABLES
YEAR: 2013


26
Gallery / Re: Small PH Interior
« on: 2015-05-24, 12:58:36 »
I have a similar problem, all exactly the same, portals I added only problems, without them was cleaner, but still 12 hours on 3K (

27
Gallery / Re: 3D model - Arketipo Longplay
« on: 2015-05-20, 15:54:38 »
It is a good design, and well reproduced. I think it's a shame that there's nothing to break up the reflections on the top. You just get that level greyness of the studio backdrop washing it out. But that's what it is.

Is the depth of field in the last image (corner close-up) real or done in post? It looks a bit unusual. Still, nicely made!

Thank you for the comment.
The depth of field is made real.

28
Gallery / Re: 3D model - Arketipo Longplay
« on: 2015-05-19, 17:32:40 »
Really nice work, and good design ;) ... maybe a bit too much bump with the wood ?

There are actually quite a small value of the bump (0,03) - just the texture itself with a clearly defined structure. )

29
Gallery / 3D model - Arketipo Longplay
« on: 2015-05-19, 16:41:53 »
Arketipo Longplay

3D model: Alexander Lysak
Designer: Manzoni e Tapinassi
Type: Sideboard










30
Work in Progress/Tests / Re: Experiments with metal material
« on: 2015-04-24, 16:21:38 »
Yes, with texture quality I missed, but it is fixable )))


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