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[Max] Bug Reporting / Backplate issue with gloss map
« on: 2019-06-10, 11:53:54 »
Pretty sure this is a bug, unless my material is not setup correctly.
It's very simple to replicate. I have a backplate with a lightmaterial and "Emit Light" switched off. Into this is a conrona tonemap control map and a corona bitmap (normal setup I believe, see attached). I am also using a default sun/sky setup
The problem seems to happen with you add a map including procedural into the gloss map slot or change the gloss value lower than 1. This then creates unwanted shadowing and artefacts. The ground material is just a simple white material. I have noticed before that you get unwanted shadowing using backplates but have only just worked out what it might be.
I am currently using Corona 4 rc3 but I noticed this with previous versions.
Please can you confirm this is correct.
It's very simple to replicate. I have a backplate with a lightmaterial and "Emit Light" switched off. Into this is a conrona tonemap control map and a corona bitmap (normal setup I believe, see attached). I am also using a default sun/sky setup
The problem seems to happen with you add a map including procedural into the gloss map slot or change the gloss value lower than 1. This then creates unwanted shadowing and artefacts. The ground material is just a simple white material. I have noticed before that you get unwanted shadowing using backplates but have only just worked out what it might be.
I am currently using Corona 4 rc3 but I noticed this with previous versions.
Please can you confirm this is correct.