I'd like to create randomized clusters of vegetation on a landscape, while also having some areas that have no vegetation. Coming from Redshift, I would scatter with a matrix object, then add shader effector with a noise map to create clusters of certain plants/trees. You can get an idea in the reference image attached.
Using chaos scatter, would the best way to do this be setting the scale from 0% to 100% and adding a noise shader, so that anything that approaches 0% scale basically gets culled? I tried a quick test like this but so far haven't been able to get as good of results.
I watched the chaos scatter videos on Youtube, but they only go over very basic setups. Would be great if there could be a a more in depth scatter tutorial with a more realistic looking result.