Hello ondra...i realised that 3ds max in-built fresnel map's values appear darker even when they have the same frenel values with corona's fresnel in the pbr shader...now, i dont know if that difference doesn't matter so thats why im asking that if it matters, that if the 3ds max fresnel map is inaccurate, maybe a custom corona pbr fresnel map of some sort will help...for example, apply a 3ds max fresnel map with 1.52 fresnel to a corona layered material car paint clear coat, the reflective parts closer to the camera are almost non-reflective, except you increase the black color value in the 3ds max fresnel map to about 15 or so before you begin to see some reflections...that is what makes me question its accuracy...then again, just my 2cents observation :)