Good Morning!
I hope somebody can answer this question: Let's say i have the normal shader in the bump channel and in it's additional bump mapping slot i have an additional bump map. Is the strenght of the addtitional bump map dependant to the "main" strenght in the bump channel or does it operate independantly? For instance, when i have 50% in the main strenght, do i have to put 200% in the additional strenght to get 100% strenght there?
Hope i got the question right ;)
Greetings from frosty southern germany!
Moritz