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Messages - Rendermonkey

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1
People, why always this comparsion to VRay?...
If you think there is a feature that you really "need" to manage your everyday work, why don't go and buy a license of Vray instead.
Maybe you focus too much on things you find "missing" in Corona. The team behind Corona is still human, so don't you think they have a right to have a living beside development? Especially in this hard times.

Keep in mind that Chaos Group had started Vray development 24 years ago.

Stay motivated Render Legion!




2
Hey, I attached a simple vray to corona conversion scene.

The conversion is left some bitmaps and the materials are wrong.

KR
Hi,

This scene already has the materials converted to CoronaPhysical, do you have the scene before you ran the converter?

Thanks,

Rowan

Sure, file attached!

Hope you'll get this fixed soon...

3
Hey, I attached a simple vray to corona conversion scene.

The conversion is left some bitmaps and the materials are wrong.

KR

4
It seems the Bugtracker is not really up to date so this is why I post it here.
Please take a look at the converter script... I do only get bad conversions from Vray into the new physical material.

Regards!


5
Hi, the converter told me to post this here...

Thank you for all efforts.


6
Quote
Quote from: Rendermonkey on 2019-05-04, 20:35:30
Firstly, thank you romullus for assisting me here on the weekend! :)

I mean the ColorMap under general textures, the standard color picker doesn't even deal with sRGB.
If I put in the Values there everything is working fine and the values are correctly set.

You're welcome. I found the topic where this problem is explained: https://forum.corona-renderer.com/index.php?topic=15792.0

Okay, I see the sense of this behavior. I would like to prefer keeping the values sRGB insted directly converting them to linear (like in the standard color map) because then you can better track changes you already made. Think of a Scene where you have to use sRGB values from a range of product pictures and later on some of the colors doesn't seem to be right anymore, then you can still compare the values that you have once picked.
This maybe only a personal preference but workflow friendly.

KR

7
Firstly, thank you romullus for assisting me here on the weekend! :)

I mean the ColorMap under general textures, the standard color picker doesn't even deal with sRGB.
If I put in the Values there everything is working fine and the values are correctly set.



8
So why is this working in standard 3dsMax color map?
...and no, if I put in the HSV value of 167/30/20 in linear color space the values are also changed.
sometimes also the Sat Value in HSV just jumps from input 50 to 255!

Well of course I just use the standard max color map, but this is no solution.
I think, if I render out 32bit this color value should not be cropped to next integer because it makes a viewable difference.

9
No, I think that its not the color picker, if I put in the values into a standard Max color map the values are kept!

So it has to do with the CoronaColor map, i assume?

Just for forensic I also tried the VrayColor Map and voilĂ  the same error...

Well, i's also not working if I try to put in the values direcly into the diffuse color field...

10
Hey Corona Team,
don't know exactly if this is the right place to post but because of my problem is with the latest nightly I think I rather post it here.
I have some weird problem with the CoronaColor map in one of my latest projects
I use Corona Color Picker, not sure if this may have to do anything with it.
Anytime I try to use a specified RGB value for a dark black blue (attached ->my values)
the color will be ignored and I get a totally different color (attached -> wrong values)
this seems to happen only in the very dark, low RGB levels.

So if I put in RGB 15/15/30 I get 21/21/28
...and if I put in HSV 163/30/30 I get 0/0/21

This happens only in sRGB color space not in linear.
Is this something that has to do with color math?




11
[Max] I need help! / Texture Baking problem with output map
« on: 2017-02-16, 20:10:12 »
Hi,

I ask myself how to use the render to texture output Corona_ReflectColor.
what is the use here? would't it be better to have a Reflect or RoughnessMap output.

I could not find much to the use of the output maps are there any tuts?

KindRegards

12
Hey,
nice would be

Roughness
Glossiness
Normal
Bump
Curvature

btw. does anyone know how to use the ReflectColor Texmap output.
Renderings always black even with high reflection materials...

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