Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - petrorosengren

Pages: 1 2 [3] 4
31
[Max] I need help! / Aviod/Correct Wide lens distortion
« on: 2019-10-08, 10:29:36 »
Hello!

Is there a way to avoid wide lens distortion inside of Corona, or is post process the best way to go?

BR/
PR

32
Sorry did not know that :)
I will try it if it happens again!

33
Yes scene loads correctly, start IR and then right click and stop. The blue 3dsmax loading symbol appears, then it just stays like that in several minutes without anything happens. I need to force 3dsmax to close, so no dumpfile.

34
[Max] Bug Reporting / Scene Crash stopping IR with max 2020
« on: 2019-09-26, 10:56:39 »
Hello!

I have  trouble with diffrent Scenes in Corona 4 and max 2020.
Getting a loading symbol and thescene locks itself when I push the IR stop button.

Anyone having same problem?

Happend like 5 times now.

35
Hello!

I cant get Corona Bitmap to increase in pixel quality in viewport, when changing the px value in native "Configure ViewPorts (texture map)".

It works fine with 3ds max bitmap.

I sometimes use this for drawings and quick sketches.

BR/

36
Gallery / Re: Among the hills (contemporary villa interior)
« on: 2019-05-21, 20:24:24 »
I try to keep it as linear as possible from the frame-buffer, but sometimes I tweak highlight compression a little bit, as even PS can have trouble with overburnt highlights .. Then it's just camera raw and simple adjustments layers + some custom luts for finals...  back in a day I used to overdo my postpro a lot, so I want to learn from it and try to keep it very simple and subtle

Awesome, I figured you had some custom tone mapping/post processing going on. The images reminded me of Jakub Cech's work quite a lot (who uses a similar post processing setup as yourself if I'm not mistaken). I've tried going down this road in the past but it becomes a bit cumbersome when needing to rapidly iterate/tweak materials due to the VFB/final output differences.

I feel like tone mapping is one area that is hugely overlooked, so far for me Dubcat's ACES/Cannon 5D settings have gotten me the best 'out of the box' results from Corona, but still not a patch on FStorm's godly tonemapping.


What are the settings of Dubcat? Can you lead me to the discussion?


Great work with the rendering!

37
Gallery / Re: The Pool House
« on: 2019-05-05, 17:06:32 »
Love it! Very Nice!

38
Thanks!
It seemsto work well on sweep with large corner radius, but with sharp corner it fuck up the uvws totally!

39
Hello!

I want to Uvw-map a spline with a sweep on it. Is there a way to make the uvws to follow the splines direction?
Talking 3ds max now.


40
[Max] I need help! / Re: Render "hidden" object in a Mask
« on: 2019-01-09, 16:32:08 »
Great thank you!

I will clarify my use for this: I want to use 3D people as height and size reference for my Cut out people  in Photoshop.
So it would be convenient if I could place all my 3D people, having them not visiable in the Beuty render but only in my Mask render element.

41
[Max] I need help! / Render "hidden" object in a Mask
« on: 2019-01-08, 11:01:12 »
Hello!
Is there a way to render a hidden object (or not "visible to camera") in a seperate mask.
I want the object only to appear in the mask render element

42
Yes Corona 2 version.

43
Great thank you for the replay!
I will try that, think we use STD camera on old habit. Will look into Corona Camera :)

44
Yes its a standard target camera with depth of field enabled.

Is the multipass effect the problem?

45
[Max] Resolved Bugs / Rendering starts over at Pass limit
« on: 2018-12-07, 09:30:27 »
Hello!

I have a problem when using pass limit (200 pass). The render starts and everything looks fine, but when reaching 200 pass the render restarts from scratch without saving any passes via render output.

Anyone seen something similar?

Best regards!

Pages: 1 2 [3] 4