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Messages - petrorosengren

Pages: 1 [2] 3 4
16
Gallery / Re: UK Housing Development
« on: 2020-10-08, 16:37:29 »
Great Work! The overview is realy nice.

17
Work in Progress/Tests / Re: Volvo Iceland
« on: 2020-10-07, 09:33:00 »
Than you for the comments. I will try to fix the cliff. :)
Add some more grunge and moss maybe to make it seem more complex.

I think its the depth of field that is smudging it somewhat also.

18
Gallery / Re: Architecture
« on: 2020-10-06, 11:35:02 »
Nice work. Love the style, different and artistic.

19
Work in Progress/Tests / Re: Soon finished ✌️
« on: 2020-10-06, 11:30:04 »
✌️ Where are those threes from?

20
Work in Progress/Tests / Volvo Iceland
« on: 2020-10-06, 10:58:41 »
Helo!

Working with a small project. Trying to achieve realism.
Planing on doing a short animation aswell.

Feel free to comment.

21
Work in Progress/Tests / Re: Soon finished ✌️
« on: 2020-10-06, 10:55:58 »
Awesomeness looks realy good.

22
Did just find the same thread below. :)

23
Hello!

Im having trouble with layered material. Trying to use two materials with displacement, but it seems like its only the base material
disp. settings that can be active. Not two at same time?

24
Wow, this thread is on fire! =)

Thanks for looking into it. I did a quick check yesterday and it was still a quality difference between Corona and Native.


25
Hello!
Yes it still happens but the reason seams to be a script activated at the same time as IR, so its not the 3Ds max and corona that's not working.

26
Gallery / Re: 22 Bishopsgate - London
« on: 2019-10-11, 19:09:58 »
Awesomeness!

27
Gallery / Re: Pale.
« on: 2019-10-10, 21:24:34 »
Looks fucking awesome!

28
[Max] I need help! / Re: Aviod/Correct Wide lens distortion
« on: 2019-10-10, 21:16:13 »
3dsMax 'perspective' view also has some kind of focal length, only by default it's usually 45 degrees of FOV (Field of View), which corresponds to 43mm +/- FullFrame sensor (35mm).

In Sketchup, the Architect can use type either FOV or FOCAL LENGTH, (either type "45 DEG", or "43 MM").

If both you and the architect type 28 MM wide-angle focal length, it will look the same. Rectilinear projection looks the same everywhere, that's basic geometry, but I understand you well, I fought with architects and clients who have extremely poor understanding of perspective for years... it boggles my mind ! Sometimes almost to what-the-fuck point :- O. That's life. Just keep educating and explaing :- ).

One more thing is 2-point perspective from Sketchup, which in 3dsMax you activate by "Autovertical tilt correction".

Also, perspective is the same, but it appears more distorted the taller is your composition. 28 mm in 16:9 ration looks less wide than it looks in 4:3. Some people can be confused by that as well.

No problem! Don't forget that you always have an option to increase focal length, move camera outside of the room and use camera clipping panes to see through walls. That would solve unwanted perspective distortion problem.

+1 Classic Archviz Fake :- ). Use with caution !

Thanks for the explanatory answer. I need to check out SketchUp a little bit more.
There was no difference after all, just the architect who was "seeing" something differently when the textures where applied, compared to the clay view in SketchUp. :P

The most interesting discussion I ever had in this field, was a discussion of a colored wall with a IES light directed at it. Apparently the color did not match the specified RAL color in the spot where the light hit the wall...it was to bright :)

29
[Max] I need help! / Re: Aviod/Correct Wide lens distortion
« on: 2019-10-08, 11:11:07 »
Well, always ending up in wierd discussions with architects for some reson! Thanks for help :)


30
[Max] I need help! / Re: Aviod/Correct Wide lens distortion
« on: 2019-10-08, 10:46:56 »
Yes perspective distortion from a wide lens.
The architect is comparing with a view from Sketchup. I have not worked with Sketchup but it seems to show a view similar to a "Perspective" in max viewport.

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