Since your username is 3DInteriors, I'll assume you have many other scenes that may be similar. How to those scenes perform on the Ripper?
A while back, I had a small interior scene that kept crashing. Turns out it was a couple of mesh points that some how got moved thousands of units off to the side. One simple way I've found to rule this possibility out, is to go to top view, select ALL OBJECTS, don't include Sky, Sun, etc. Now hit the O (oh) key to fit selection to the current view. If your scene fits nicely into view, this is not a problem. If your scene is very small and maybe off to the side and you see a little axis being show far away, you have something to investigate. I don't think Corona is designed to handle real-world scale on a massive basis like Unreal can do, so it just gets angry.
This is just a remote possibly, but thought I'd throw that out there.