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[C4D] Resolved Feature Requests / Re: Complex falloff
« on: 2019-02-20, 07:11:52 »
Hey guys, so I've been scouring the internet regarding this topic, replicating 3ds Max falloff shader in Corona C4D. However I got confused between fresnel and falloff shader in C4D. Can anyone tell me what's the correct workflow in C4D that closely replicate the effect from 3ds Max. Thanks in advance. Cheers !