With the latest daily (Feb16) there has been some great improvements, but looks like the 10x scale issue was sadly not resolved (hopefully in next daily?)...
Yes, we are close to fixing this on our end.
triplnar mapping supposedly works - can you point to an asset where we can confirm this? (I'm unsure about which are using it)
Material section of Cosmos Browser (not objects, material imports)
I still see many objects with missing material tag assignments (with the "?" instead) - this is hopefully a priority? I've tried "fixing" some, but have no idea which material tags are what, as there apparently are not polygon selections associated with them.
Yes, a priority, we should have a fix for that in a daily build coming soon.
I understand the desire from Chaos to keep the Cosmos assets proprietary (i.e. that they won't be usable if they're made editable)... but can someone please confirm that this is the expected behavior?... so we won't be able to edit any of the image files (e.g. .tx files) used in any textures either?
If this is concerning the ability to use editable meshes with mapped materials, we are working on allowing that as well!
Thanks for your feedback,
Jan