Hi,
I see some negative reaction to us adding vray compatibility, so I will try to address some of the issues raised:
First, this is not us changing plans or secretly sneaking in "evil" features - we were very upfront about this right from the beginning, as it is very logical thing to do:
https://corona-renderer.com/blog/new-horizons-plans-for-2017-and-beyond/.
As for advantages this has over the convertor: while we like the convertor and it works well, there are few limitations we aim to overcome:
- We managed to get the support working (without some very specific features like object include/exclude) even without vray installed
- Speed of work, UI improvements - no need to run the script every time new asset is imported, no more "unsupported material" warning. Ideally, we would like that assets that are "vray compatible" be automatically also "corona compatible", to make shopping/browsing assets easier.
- While the support is not perfect and never can be (the rendered images can differ if some features unsupported in one renderer are used), it is non-destructive - meaning the assets are preserved as they were, unsupported features are not rendered, but also not destroyed - so the assets can be still used in vray, or can render better once the feature support is addded. There is no need to store 2 versions of well-made assets.
We intend to preserve the convertor to support other render engines, and to offer permanent conversion of vray->corona assets.
I understand that this feature is not useful for all, but please, put way the tinfoil hats. Volumetrics, skin, hair, ... are features also not used by all, yet people do not complain when we spend (way more) time on them.