Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: cecofuli on 2020-09-06, 03:39:05

Title: 6.0 - 4K Cache and Backburned don't work together
Post by: cecofuli on 2020-09-06, 03:39:05
Hello,

I think there is a problem when you set 4K Cache in load mode.

If you run Backburner, the nodes don't use the .4k file loaded, but they calculate a new .4k Cache from scratch.
If I run the same render in local, everything is ok and my workstation use the .4k file loaded.

Thank you.

Title: Re: 6.0 - 4K Cache and Backburned don't work together
Post by: rowmanns on 2020-09-07, 08:41:36
Hi,

What is the location you are storing the 4k cache files?

Thanks,

Rowan
Title: Re: 6.0 - 4K Cache and Backburned don't work together
Post by: cecofuli on 2020-09-07, 15:32:07
Hello Rowan,

as usual, with UNC Path //

I tried now to create a UHD and then "load from file", rendering using BB :it's fine. The node doesn't calculate any UHD Cache.
Title: Re: 6.0 - 4K Cache and Backburned don't work together
Post by: rowmanns on 2020-09-08, 17:13:58
We solved this by PM.

For anyone that experiences something similar:
Reinstalling backburner 2015 and remapping the network drive seemed to fix this issue.