Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Yura Khlop on 2020-04-26, 13:15:29

Title: Unwarp problem
Post by: Yura Khlop on 2020-04-26, 13:15:29
Hi. Does anyone one know how to unwarp this bird to same squares in 3d max?
Example in the attachments
Title: Re: Unwarp problem
Post by: romullus on 2020-04-26, 14:25:16
It mostly depends on how the model's topology looks, what texturing method will be used and what are your skills in unwrapping. Ideal variant would be to add uwrap modifier and unwrap the bird manually. Alternatively you can just add UVmap modifier and choose box, or cylinder projection.
Title: Re: Unwarp problem
Post by: GeorgeK on 2020-04-27, 14:46:30
Hi. Does anyone one know how to unwarp this bird to same squares in 3d max?
Example in the attachments

Using Coronatriplanar is also a fast and efficient way to coat your asymmetrical non-mapped mesh, if you are simply planning to coat it with a certain dirt/map or other tilling textures. For more information visit here: https://coronarenderer.freshdesk.com/support/solutions/articles/12000068417-corona-triplanar-map

As previously mentioned, if you are planning on hand-painting the model you will have to resort on seaming and pelting the mesh with unwrapping, it's actually a pretty easy process.