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Messages - Evine

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1
[C4D] General Discussion / Re: Help! issue with the liveview
« on: 2023-03-29, 17:57:39 »
''Also note that some metallic materials may display as back in the viewport.''

Yeah I found that, could you share what kind of metallic material would appear black? thx

2
[C4D] General Discussion / Re: Help! issue with the liveview
« on: 2023-03-27, 17:51:51 »
The texture files are missing in your example. So, I'm also getting a black preview which is to be expected. Also note that some metallic materials may display as back in the viewport.



Tho your floor is black because of the missing texures, but I see the cube is green. but in my scene the cube is black all the time. Just check the scene I sent in the last reply.

3
[C4D] General Discussion / Re: smoke rendering
« on: 2023-03-27, 17:48:57 »
It is possible to simply drag in a VDB file (static or animated) into C4D and you can then drop that into a Volume mesher and apply a Corona volume mat to it.





thx. that's an excelent example

4
[C4D] General Discussion / Re: Help! issue with the liveview
« on: 2023-03-27, 17:47:48 »
@Evine

Yes, textures aren't packed with the scene. Need to use your own!
My bad for assuming you were aware of this... ˇˇ

PS.
Always check with "Project Asset Inspector" for any stuff missing - which is found under "Window" menu ;)

thx for your remind. but I assume it is not only becoz of the missing textures. Here I attached a new scene with no texture in any channel, but the liveview is still black.

5
[C4D] General Discussion / Re: Help! issue with the liveview
« on: 2023-03-26, 17:54:16 »
Hm, it works/shows fine here (as set).


Tho, since Corona doesn't apply 'standard C4D lighting' - to have more control and natural look - add Corona Sky ('Environment Lighting')  & Corona Camera ('Standard Observer') to your scene.
Scene attached. :)


I opened your file, but the liveview is still all black except the sky. what changes did you make, man? I cannot see the difference compared to the file I sent you.

6
[C4D] General Discussion / Re: Help! issue with the liveview
« on: 2023-03-25, 19:42:26 »
Image you posted reveals nothing about what you've done - about how's your scene constructed, shaded, set... ?
So do a test with same scene set/structure on another example (ie. a cube using same lighting, materials & render settings...) If it still renders black, share it here, and if it renders OK, then compare to find what's different. Might be just direction of normals or such.

yeah just did an experiment. one cube and a plane

7
[C4D] General Discussion / Re: Help! issue with the liveview
« on: 2023-03-25, 13:48:14 »
"Why is anything black? Because no light reaches 'I'."

More data is needed to make precise conclusion and offer solution.

How?

8
[C4D] General Discussion / Help! issue with the liveview
« on: 2023-03-25, 10:07:28 »
why is the liveview all black if I apply Corona materials to the model?

9
[C4D] General Discussion / Re: smoke rendering
« on: 2023-03-25, 10:04:38 »
This is Pyro:
https://www.youtube.com/watch?v=3imsb4OA_fM

Thx for your help. But BTW, how about us]ing volume mesher to generate a mesh for the vdb item, and apply a smoke material to it?

10
[C4D] General Discussion / Re: smoke rendering
« on: 2023-03-22, 16:23:36 »
Hi, ''Pyro'' in 2023 is on our list. Currently, the best way is to export the sim as a .vdb sequence and use a Corona volume grid to render it. :)



What is Pyro, exactly?

11
[C4D] General Discussion / smoke rendering
« on: 2023-03-22, 16:05:31 »
Just curious when will Corona support smoke simulation plugins like Turbulence FD?
BTW, how do you guys render smoke in C4D?

12
Hey guys! Did anyone met the issue that the edge of the tiles looks so jagged after inserting an displacement texture?
burnin said everything right about 16/32 bit.
But other than that the jagged edges can be due to bad texture - sharp boundaries between white and black.
You can try smoothing the texture in Photoshop:  Filter > Blur > Gaussian Blur...
However do not forget about Render Settings: Corona > Performance settings > Displacement / Screen size (px) - for example a value of 0.5 or less.
Thank you very much. Everything looks nice now after I changed the screen size to a lower value.:)

13
This is common issue with a low - 8bit - maps use without sufficient underlying geometry.
To solve it, you need more detail, either using higher, 16- or 32- bitmaps, or subdividing the base geometry, or both.

Check:

THANK YOU SO MUCH MAN, but to what extent exactly should I subdivide the geometry? I tried to subdevide the surface but it seems useless.

14
Hey guys! Did anyone met the issue that the edge of the tiles looks so jagged after inserting an displacement texture?

Could anybody help me with that ?

15
[C4D] I need help! / Re: Camera issues
« on: 2021-04-16, 12:41:25 »
@Evine - I cannot read your language (Japanese I think), but the focal length is the first one listed on that panel (see my attachment). Your looks to be adjustable though. Are you referring to the Zoom option at the bottom? That one is greyed out because you are using a perspective camera. That feature only works with Parallel cameras. I too am using C4D r20 and am curious why I have six options for the camera and you only have five.

Wait, are you talking about the Focus Distance arrow below that? If so then I don't know why your is greyed out. I have running a recent daily build of Corona 7. Since you're paying for Corona already, why not use v6 Hotfix 2? It works perfectly fine with C4D r20.
Thank you for replying. It's not Japanese but Chinese :) Yeah I realized I used the wrong word, it should be focal distance instead of focal length. I have been using V4 for 2 years but as you recommend now I m gonna try Corona 6.

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