15
« on: 2015-12-17, 12:04:06 »
Hello,
i'm back with some updates. I am trying the following process. Split my mesh in 3 parts. The outer shell, the inner core, and the chocolate filling.
I have to say, am very confused. I CAN NOT UNDERSTAND THE RELATION BETWEEN Translucency, Absorption, Scattering and Opacity. And, again, please excuse my caps, but
I SHOULD'N HAVE TO SPENT 2 WEEKS TRYING TO GET THE RIGHT SSS IN THE MIDDLLE OF A DEADLINE.
The help section is quit general. Like use any other color than white. Really ?!?! I did some tests and the relation between Absorption colors and scattering colors is totally random for me. I have no special knowledge in sss, but from my research you need to make special measurements to determine sss colors.
Anyway, let me get back, sorry for the rant.
I am trying to get that fuzziness specific to this kind of objects. I tried endless combinations. The only factor that seems to bring me closer to what i want is OPACITY. But i don't understand. For me opacity is ... .... actually what is opacity? I consider it is transparency. But do pancakes have transparency? I tried adding different noise to the surface, but i don't get there yet.
What is most confusing to me, is that it seems that increment values like 0,001 have a big influence, but big values like 500 for absorption does nothing. Is absorption sensing the real with of the object and stops when it reaches the limit?
I acquired this render engine hoping i will get out of the maxwell infinite rendering times, but it seems i got nowhere. Actually a 1 million poly object with sss and opacity puts corona down in a never ending initial pass. How do i get fuzzy SSS?!?! Do you guys have something like a customer care service or something? Can i pay to have my problem solve or do i have to get back to maxwell?
Thank you.