Author Topic: Bug reports by duber  (Read 13632 times)

2012-07-17, 16:35:26

loocas

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- Working with Corona lights (rectangular one atm) makes the viewport flicker in a way that it shows the default Max lighting (which is what I want), but when I manipulate the Corona lights, it switches to the overbrightened lighting Corona lights produce.

- Corona lights are not selectable in wireframe display mode
_Keymaster: FIXED
« Last Edit: 2012-07-30, 16:55:52 by Keymaster »

2012-07-17, 16:47:43
Reply #1

loocas

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- Corona does NOT evaulate Turbosmooth (at least) modifiers on meshes. Simply renders the mesh as if it was not subdivided. The Turbosmooth is set to subdivide at rendertime only, not in viewports!
_Keymaster: FIXED
« Last Edit: 2012-07-18, 19:21:42 by Keymaster »

2012-07-17, 17:11:49
Reply #2

loocas

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- Corona cannot render hidden lights (please, make a toggle for this in the renderer tab)
_Keymaster: switch added
« Last Edit: 2012-07-29, 01:24:12 by Keymaster »

2012-07-17, 18:24:55
Reply #3

loocas

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- Corona doesn't seem to support multiple map IDs on one object.
_Keymaster: FIXED

- Further more, selections in modifier stack in relation to mapping projections doesn't get recognized in Corona
_Keymaster: FIXED

Example:

« Last Edit: 2012-07-29, 01:06:11 by Keymaster »

2012-07-17, 18:44:55
Reply #4

loocas

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- when I prepare a map/shader in a material slot, say a noise in the bump and I disable the map in the material, when I copy the entire material in the mat. editor somewhere else, the map gets re-enabled again. This happens only with Corona and I don't like it. :)
_Keymaster: FIXED
« Last Edit: 2012-07-18, 19:22:21 by Keymaster »

2012-07-17, 19:17:54
Reply #5

loocas

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- Turning OFF objects' Visible To Camera properties isn't recognized by Corona
_Keymaster: FIXED
« Last Edit: 2012-07-29, 01:06:23 by Keymaster »

2012-07-17, 19:54:30
Reply #6

loocas

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- A material with only emission enabled (light blue color, mult: 30) does not render in the actual scene. The objects are there, but they don't "glow".
_Keymaster: this is because you were using emissive material with instanced geometry. That is not supported right now, in the future it will be fixed.
_Keymaster: fixed and working now
« Last Edit: 2012-07-29, 01:06:42 by Keymaster »

2012-07-18, 15:29:22
Reply #7

loocas

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- Corona lights, when linked to objects and the parents are being animated, display incorrectly in the viewport. They flicker and jump around the scene like crazy.
_Keymaster: FIXED
« Last Edit: 2012-07-30, 16:57:03 by Keymaster »

2012-07-20, 01:19:26
Reply #8

Ondra

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I've fixed some of those (I've edited those posts). Lights stuff will get fixed some day, it is not top priority now. The mapping coordinates should get fixed soon
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-07-29, 01:24:51
Reply #9

Ondra

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ok, all is now fixed, except for the Corona Light viewport issues.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-07-29, 09:50:11
Reply #10

loocas

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Nice! Thanks. :)

2012-07-30, 17:10:08
Reply #11

Ondra

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Ok, all is fixed, except for the lights illumination of the viewport. That one is known problem for a long time, and will have to stay that way for some time, because there are more important things to do.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-08-21, 15:15:36
Reply #12

loocas

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Corona custom VFB doesn't show up in Max 2013 (x64). Build: Aug 20 2012, 13:22:23

2012-08-21, 16:01:59
Reply #13

loocas

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ESC still doesn't cancel the rendering process.

2012-08-22, 00:46:09
Reply #14

Ondra

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I had to remove the previous hack, because it caused cancellation even when Esc was pressed in another application. Right now the render cancels if you press Esc while the Corona VFB or render progress dialog is focused. Unfortunately I dont know how to detect keys pressed for entire 3dsmax application.

as for the VFB not showing: what if you press the show VFB button in settings?
« Last Edit: 2012-08-22, 00:47:43 by Keymaster »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)