Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: loocas on 2012-07-17, 16:35:26
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- Working with Corona lights (rectangular one atm) makes the viewport flicker in a way that it shows the default Max lighting (which is what I want), but when I manipulate the Corona lights, it switches to the overbrightened lighting Corona lights produce.
- Corona lights are not selectable in wireframe display mode
_Keymaster: FIXED
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- Corona does NOT evaulate Turbosmooth (at least) modifiers on meshes. Simply renders the mesh as if it was not subdivided. The Turbosmooth is set to subdivide at rendertime only, not in viewports!
_Keymaster: FIXED
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- Corona cannot render hidden lights (please, make a toggle for this in the renderer tab)
_Keymaster: switch added
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- Corona doesn't seem to support multiple map IDs on one object.
_Keymaster: FIXED
- Further more, selections in modifier stack in relation to mapping projections doesn't get recognized in Corona
_Keymaster: FIXED
Example:
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- when I prepare a map/shader in a material slot, say a noise in the bump and I disable the map in the material, when I copy the entire material in the mat. editor somewhere else, the map gets re-enabled again. This happens only with Corona and I don't like it. :)
_Keymaster: FIXED
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- Turning OFF objects' Visible To Camera properties isn't recognized by Corona
_Keymaster: FIXED
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- A material with only emission enabled (light blue color, mult: 30) does not render in the actual scene. The objects are there, but they don't "glow".
_Keymaster: this is because you were using emissive material with instanced geometry. That is not supported right now, in the future it will be fixed.
_Keymaster: fixed and working now
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- Corona lights, when linked to objects and the parents are being animated, display incorrectly in the viewport. They flicker and jump around the scene like crazy.
_Keymaster: FIXED
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I've fixed some of those (I've edited those posts). Lights stuff will get fixed some day, it is not top priority now. The mapping coordinates should get fixed soon
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ok, all is now fixed, except for the Corona Light viewport issues.
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Nice! Thanks. :)
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Ok, all is fixed, except for the lights illumination of the viewport. That one is known problem for a long time, and will have to stay that way for some time, because there are more important things to do.
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Corona custom VFB doesn't show up in Max 2013 (x64). Build: Aug 20 2012, 13:22:23
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ESC still doesn't cancel the rendering process.
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I had to remove the previous hack, because it caused cancellation even when Esc was pressed in another application. Right now the render cancels if you press Esc while the Corona VFB or render progress dialog is focused. Unfortunately I dont know how to detect keys pressed for entire 3dsmax application.
as for the VFB not showing: what if you press the show VFB button in settings?
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as for the VFB not showing: what if you press the show VFB button in settings?
Same deal. Doesn't show up.
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ok, I'll get you debug build once I have it.
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ok, I'll get you debug build once I have it.
I have the assert, slower, build, currently.
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Changing BRDF to Phong in the CoronaMtl causes a Max crash.
3ds Max 2013 x64
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App crash:
File: c:\Corona\src\CoronaCore/misc/multithreading/SimpleLock.h
Line: 51
Condition: !isLocked()
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I'll look into it when I have the time, meanwhile you can save any scenes that cause problems and send them to me ;)
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as for the VFB not showing: what if you press the show VFB button in settings?
Nope, doesn't work.
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Minimize and restore Max window.