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« on: 2016-07-23, 16:34:12 »
Hi guys!
I'd like to start a discussion about physically correct materials creation in Corona Renderer.
Lately I was enjoying the Grant Warwick's method of creating such in VRay. You know, the way where he disable VRay's Fresnel option and create one by himself using fallof map. Then he Blend few materials with different fallof map to create the GGX shader effect.
I was wondering is there a way to use this worflow in Corona renderer? Cuz I don't think it's possible to disable Fresnel in corona materials, am I right? I don't see any option to create my own reflective curve in Corona material. Blending materials in corona using AO or fallof as masks give great results, but what if I have charts that tells me how the correct reflective curve should look like and I would like to put it into the Corona? Or maybe there is another option that can help me createing realistic materials without eyeballing it?
What do you guys think?