Author Topic: Texture in Corona Light  (Read 2010 times)

2021-11-08, 23:22:05

TeoRossi93

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Hello guys,

I was wondering if there will ever be the possibility to load textures in the corona light object, like in 3dsmax.
I'm attaching you some renders that were done (by Colorsponge) using 3dmax lights with some .hdr textures in them, resulting in beautiful flare effects.
Is it possibile to achieve such result in c4d right now with some workaround?
Matteo Rossi 3D - https://www.teorossi.it/

2021-11-09, 08:42:39
Reply #1

mmarcotic

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Hello,

we have this logged as a feature request, but other features/tasks have higher priority at the moment.

Thanks,
Jan
Learn how to report bugs for Corona in C4D here.

2021-11-09, 11:55:46
Reply #2

Beanzvision

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To get a similar effect you can use a standard C4D light and apply a texture to it that is mapped as ''Flat''. This will not be visible in IR, just the preview or final render. Or you can use Cinema's interactive render region and it will be visible.

Bengamin Jerrems l chaos-corona.com
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2021-11-09, 11:58:24
Reply #3

WorkFlow

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To get a similar effect you can use a standard C4D light and apply a texture to it that is mapped as ''Flat''. This will not be visible in IR, just the preview or final render. Or you can use Cinema's interactive render region and it will be visible.



As I would need that feature quite a lot too I have a follow-up question for this workaround.
Are there any downsides to using C4D-lights compared to Corona native lights?
Windows 10, Cinema4D R21.207, Corona 6.0

2021-11-09, 14:01:24
Reply #4

Beanzvision

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The main downside's that I can think of is, it not running with IR. Some C4D light features are not supported by Corona such as  ''visible light'' and ''Lens flare'' etc.
Bengamin Jerrems l chaos-corona.com
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