Hi all,
I was just making a new material when I ran into a problem I've never noticed before.
Am I missing something or is Corona somehow not really using what a filter-shader outputs?
I'm using a texture and applied a harsh clipping just to test this and the filter and the preview of the texture show the hard clipping - the IR though renders something very different.
Not the original texture either because that would be much brighter.
Texture is set up with linear color-profile.
Any pointers in the right direction would be much appreciated!
Thanks,
Flo
PS: texture not included, shouldn't make a difference, I tested multiple with the same result
Windows 10, C4D R21, Corona 6.0