Author Topic: Filter - Clipping/Curves ignored  (Read 2341 times)

2020-12-18, 11:14:01

WorkFlow

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Hi all,

I was just making a new material when I ran into a problem I've never noticed before.

Am I missing something or is Corona somehow not really using what a filter-shader outputs?
I'm using a texture and applied a harsh clipping just to test this and the filter and the preview of the texture show the hard clipping - the IR though renders something very different.
Not the original texture either because that would be much brighter.
Texture is set up with linear color-profile.

Any pointers in the right direction would be much appreciated!

Thanks,
Flo

PS: texture not included, shouldn't make a difference, I tested multiple with the same result

Windows 10, C4D R21, Corona 6.0
Windows 10, Cinema4D R21.207, Corona 6.0

2020-12-18, 11:40:41
Reply #1

Beanzvision

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What about in the final render? Is it the same?
Bengamin Jerrems l chaos-corona.com
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2020-12-18, 11:56:48
Reply #2

WorkFlow

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What about in the final render? Is it the same?

Honestly I was so caught up in trying to find a mistake I made, that I never tried a final render! :D

But I just now did and unfortunately the result is the same...
Windows 10, Cinema4D R21.207, Corona 6.0

2020-12-18, 12:50:29
Reply #3

davetwo

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Works OK for me (although perhaps a little less extreme thn I would expect).
See grabs below

2020-12-18, 12:51:41
Reply #4

davetwo

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forgot the 'before' grab