Thanks for your answer, good to know!
I'll try to maybe work around this then...
Propably irrelevant - but how I solved similar problem back in the day:
A couple of years back I did post process refinment on motion blur and dof in animation.
Vray had a great interpolated solution for blurry effects, but it would clean up very very long comapred to the rather short per frame render time for the animation.
So they way I solved it back in the day is a half-half solution.
MotionVector pass (no for corona yet) to do a post process motion blur ON TOP of the half finished motion blur with ReelSmartMotionBlur for AfterEffects. It clean up everything perfectly.
Same principle for DoF, half cleaned up 32bit render with Zdepth pass and again post process Frischluft lenscare for AfterEffects ON TOP of half finished Dof.
It worked absolute mad wonders for me, but it was 720p animation renders, so it may or may not work here.