Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: WorkFlow on 2020-12-18, 11:14:01
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Hi all,
I was just making a new material when I ran into a problem I've never noticed before.
Am I missing something or is Corona somehow not really using what a filter-shader outputs?
I'm using a texture and applied a harsh clipping just to test this and the filter and the preview of the texture show the hard clipping - the IR though renders something very different.
Not the original texture either because that would be much brighter.
Texture is set up with linear color-profile.
Any pointers in the right direction would be much appreciated!
Thanks,
Flo
PS: texture not included, shouldn't make a difference, I tested multiple with the same result
Windows 10, C4D R21, Corona 6.0
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What about in the final render? Is it the same?
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What about in the final render? Is it the same?
Honestly I was so caught up in trying to find a mistake I made, that I never tried a final render! :D
But I just now did and unfortunately the result is the same...
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Works OK for me (although perhaps a little less extreme thn I would expect).
See grabs below
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forgot the 'before' grab