Chaos Corona for Cinema 4D > [C4D] Daily Builds
Chaos Corona 13 for Cinema 4D daily builds - Changelog
Ales:
Corona 12 Update 1 (not hotfix) will be released before Corona 13, below is the Release Candidate 2 of Corona 12 Update 1.
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 12 Update 1 for Cinema 4D (Release Candidate 2) (https://drive.google.com/drive/folders/1XSmToL2VBRZ03duwpnQjSC6yt7GUwz5w):
* Changed
* Updated Chaos licensing server to version 6.2
* Updated Chaos Cosmos to version 2024.10.31
* Fixed
* Fixed maximum CPU limit not correctly applying for production render and IR
* Fixed crash in some scenes when CPU limit was set to non-default values
* Fixed updates of rigged geometry in IR (and in live link)
* Fixed extremely slow export of some Vantage scenes
* In one of our testing scenes this shortened initial live link sync time from 20 minutes to 20 seconds, but the actual values will vary based on the scene.
* Fixed crash in live link and Vantage export in some scenes with lot of geometry
* Live link indication is now visible even when Safe Frames opacity set to 100%
Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 13 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1u3jdwa6h-in-DT-PcMEqTsvUkyZVjjPh):
* Fixed:
* Fixed VFB2 not showing rendered image with correct color transformation when "Use Cinema 4D color space" is enabled
* Fixed issue with some keys not working in Cloud Collaboration tab (e.g. home/end keys when editing project name)
* Fixed issue with escape key in Cloud Collaboration (and some specific other widgets in VFB2) causing VFB2 to stop updating
* Fixed incorrectly loaded UV pattern mode in Chaos Scatter for scenes from saved in previous Scatter versions
* Fixed UV pattern mode not showing correct default value when new Chaos Scatter is created
Note: This build also contains all changes and fixes listed in Corona 12 Update 1 (RC1 and RC2).
Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 13 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1u3jdwa6h-in-DT-PcMEqTsvUkyZVjjPh):
* General improvements
* Implemented differential ray filtering
* this improves texture filtering seen through reflection/refraction, and directly visible textures in fisheye, spherical and alike projection cameras
* enabled by default in new scenes, old scenes have it off to avoid changing look of existing renders
* Significantly improved DOF (Depth Of Field) solver
* it should now work well in all supported cases (perspective camera with no VR and no distortions)
* Scene converter - added support for new types of objects/materials
* V-Ray Twosided material
* V-Ray Blend material
* V-Ray Geometry tag
* V-Ray Proxy
* V-Ray Decal
* V-Ray Enmesh
* Chaos Cosmos
* Cosmos dialog can now be docked in Cinema 4D UI
* Added support for importing multiple Cosmos assets at once
* Added support for importing Scanned materials (Chaos Scans) from Cosmos
* note that there are no Scans in Cosmos at this moment, this only adds support for when they are added in the future
* Chaos Vantage
* Added progress information when sending scene into Vantage via live link, improved how fast can live link be cancelled
* Vantage export / live link now supports light visibility in reflections
* Other improvements
* Help dialog can now be docked in Cinema 4D UI also on Windows
* Added dialog with Chaos account information in Corona About dialog
* Region draw in VFB is now enabled when editing CXR, but only when edited CXR is of the same size as current/last rendering, which is necessary for resume render
* Image uploaded from history now keeps the item's name when uploaded to Chaos Collaboration
* Removed usage of temporary files when rendering via TR to avoid potential issues with disk space
* Changed installation root on Windows from 'C:\Program Files\Corona' to 'C:\Program Files\Chaos\Corona'
* Opening scene referencing assets from material library, LUT presets or IES presets now automatically corrects path when the location of presets changed
* e.g. when moving scene between macOS and Windows or due to change of installation root above
* Minor changes in the About dialog and UI for data usage in Preferences
* Fixes
* Added randomization compatibility option and fixed randomization compatibility for scenes saved in Scatter 5 (backported from 12 update 1 hotfix 1)
* Fixed issues with mouse freezing while terminating C4D after cloud collaboration was opened (backported from 12 update 1 hotfix 1)
* Fixed some possible performance issues for mouse inputs (backported from 12 update 1 hotfix 1)
* Fixed Scanned material triplanar mapping moving with the camera
* Fixed differences in Beauty vs LightMix pass for complex materials
* Fixed issue where adaptivity and denoising was incorrectly computed when using DOF solver
* Fixed conversion of clearcoat strength and glossiness for V-Ray Scanned material
* Collapsing tone mapping operator type now operates independently (i.e. not opening other operators of the same type)
* Fixed issue with render queue rendering in wrong color space unless VFB render was not used before
* Fixed issues with values in Scatter lists not correctly updating for some objects when more than 8 objects were inserted
* Fixed issue with Scatter lists being stored in incorrect order when document is saved immediately after deleting on of the linked nods from the document
* Fixed sub-surface scattering on objects with decals seen in reflection
* Fixed issue where translucency settings were not considered in thin mode during conversion from V-Ray material
* Fixed issue where using reflection/refraction override together with black environment could lead to incorrect results in some rare cases
* Fixed auto adjustment result being influenced by pixels excluded from rendering
* Fixed possible crash when adjusting Filter shader in Corona Sky when IR is running
Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 13 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1u3jdwa6h-in-DT-PcMEqTsvUkyZVjjPh):
* Added
* Added support for conversion of V-Ray Clipper object to Corona Slicer material
* Added support for conversion of V-Ray Triplanar shader to Corona Triplanar shader
* Added minimap for node editor
* Added the possibility to apply Bloom&Glare on the rendered alpha
* Added 18 new LUTs made by Iraban Dutta
* It is now possible to manualy release interface license for Corona from About dialog
* Renders uploaded to cloud collaboration via VFB now include camera information needed to allow automatic hotspot creation for virtual tours
* Fixes
* Fixed issue with V-Ray Sun remaining in the scene after V-Ray Sky/Dome conversion
* CXR layers are not added during Team Render when not needed
* Fixed issue where the light mix context menu in VFB was not working when right-clicking on the light select names
* Removed artifacts from Corona Curvature shader that sometimes appeared around object intersections
* legacy option was added in Curvature shader to preserve compatibility with old scenes
* Fixed edge case that prevents some objects (Osds) to be visible in IR due non-unique ID
* Fixed Corona bitmap with Mapping randomizer when used on material attached with non-UVW mapping
* Fix for the change in appearance in Corona Mix shader
* Fixed possible NaN in Scanned material
* Improvements in hair material conversion
* Fixed issue where applying decal on a glass object could lead to wrong refraction
* A partial fix of the DOF solver producing worse results in some scenes
* Fixed Vantage live link updates when deleting object after moving camera or changing sun parameter
Ales:
Below is first release candidate for Corona 12 Update 2.
From now on daily builds, release candidates and final releases will also be available in your Chaos account's downloads page.
Select "Go to other versions", instead of "Official release" pick "Preview" and you should be able to see the latest download.
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Here is also GDrive link as before:
https://drive.google.com/drive/folders/1eQuTSxibU10wtmTC19leKE0cF7BMdp70
Changes in Corona 12 Update 2 for Cinema 4D (Release Candidate 1):
* Added
* Added support of Intel Denoiser for Blackwell (NVIDIA 50-series) GPUs on Windows
* Added message prompting user to enable differential ray filtering
* Added help links to many C4D error messages
* Changed
* Updated Cosmos service to 2025.04.04-531585
* Updated Chaos License server to 6.2.1
* New "Include alpha" option in bloom and glare is now enabled by default (it is kept disabled in old scenes)
* Fixes
* Fixed crash after render with B&G is saved into VFB history
* Fixed issue where translucency settings were not considered in thin mode during conversion from V-Ray material, added condition for use of SSS color
* Fixed DPI scaling of licensing dialog and legal agreement dialog
* Fixed wrong telemetry information link and host application name in legal agreement dialog
* Fixed issue where Corona Pattern had holes in Orthographic projection
* Fixed issue where interactive rendering with Intel denoising was saved without denoising into history
* Improvements of the new DOF solver in some scenes
* Fixed crash when calling UNDO in node material editor immediately after adding multiple new nodes via drag&drop
* Fixed issue with results of render queue being different for Team Render and normal render with OCIO enabled
* Fixed issues with incorrect color profile and view transform when using OCIO and rendering using Team Render
* Fixed incorrect material previews in Cinema 4D 2025.2.0 on Windows when using OCIO
* Fixed issues with some render passes being saved corupted when using OCIO
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