Chaos Corona for Cinema 4D > [C4D] Feature Requests
Load Textures into Area Lights
Olyandros:
It would be great to load texture maps directly into Corona Area Lights instead of using the Light Material or add a exclude/include option to those.
Tanuki:
2nd this!
vedat.afuzi.design:
Hi,
indeed it would be very nice and its very common in all render eninges.
pls pls pls
TomG:
Can you give an example of what you mean? With Physical and Standard renderers, I tried loading a texture (bitmap) directly into the Color setting for a C4D native Area Light, but it didn't change the light at all. So I am not sure what C4D workflow would look like for the other engines, that you want to have work in Corona :)
On the include / exclude, both a Corona Light and the Corona Light Material have an Include / Exclude list, so not sure what your request was there, and if that was related in some way to using a texture map?
Thanks!
Tom
TomG:
Oh just saw that this is a Zombie Thread back from the dead - the OP was from 2016 :) Ok so ignore the include / exclude question! What remains is what C4D workflow for mapping textures on lights is, that doesn't work with Corona.
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