Author Topic: iridescent shader  (Read 6246 times)

2019-02-28, 20:51:35

willchaos

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I am studying a more correct method to create a material with iridescence. The ThinFilm plugin promised to do this but it was not satisfactory. It uses the angle of view of the surface to change the colors, equal to a map of fallof, but the colors are a dispersion / division of light. So your starting point should be the highlights.


2019-02-28, 21:12:02
Reply #1

romullus

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  • Let's move this topic, shall we?
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Welcome to the forum. I'm not sure if you're asking for help, wanting to share your setup or just showing off? We have specific boards for each of these tasks :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2019-02-28, 21:29:11
Reply #2

willchaos

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I'm just showing a different view on the subject and have some feedback if I'm on the right track. I have not shared the material yet because it still needs tweaking.

2019-03-07, 15:00:23
Reply #3

phildavis17

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I'd love to know more about how you achieved that result.

2019-03-07, 17:58:59
Reply #4

Beanzvision

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It does look nice, I'm also interested in how you achieved this.
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2019-04-03, 17:44:52
Reply #5

willchaos

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I'm having some difficulties for now.

2020-06-25, 10:55:12
Reply #6

bograt

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How did you achieve this effect?

2020-06-26, 23:34:55
Reply #7

cjwidd

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2020-07-01, 10:19:29
Reply #8

bograt

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No I don't think it is, he is comparing two options