Author Topic: When rendering animations, initialize framebuffer by forward warping past frame  (Read 1472 times)

2022-01-14, 16:00:47

genesys

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It should be not to hard to use the motion-vectors of the current frame to look up samples of the previous frame (something that's done in gaming often for example to implement temporal antialiasing). If the framebuffer was initialized this way for each frame, this could greatly decrease render times especially for fly-through animations since noise threshold could be reached much more quickly.