Author Topic: Corona Renderer for Cinema 4D Beta 1 Release Candidate  (Read 40192 times)

2017-12-22, 18:16:14

Nikola

  • Corona Team
  • Active Users
  • ****
  • Posts: 478
    • View Profile
Hi all,

If you have not been following the development through the Daily Builds we are pleased to announce that Corona Renderer for Cinema 4D Beta 1 is released!

Link to the blog announcement:
https://corona-renderer.com/blog/corona-renderer-for-cinema-4d-beta-1-release-candidate-1-released/

Nikola


2017-12-23, 09:08:05
Reply #1

lenogre

  • Active Users
  • **
  • Posts: 109
    • View Profile

2017-12-23, 10:57:14
Reply #2

mitchino

  • Active Users
  • **
  • Posts: 86
    • View Profile
Material Stacking! YAY! what a wonderful christmas present, congratulations to the team.

2017-12-23, 14:30:19
Reply #3

mitchino

  • Active Users
  • **
  • Posts: 86
    • View Profile
Been playing with material stacking, it doesn't support materials with displacement? Is that on the roadmap?

I often render labels with embosses and debosses, with foils and inks on top etc, and usually have a base material with displacement for the embossing and then I stack materials on top for the foils and inks etc.

Would be great if Corona could support that workflow.

2017-12-27, 14:08:57
Reply #4

indexofrefraction

  • Active Users
  • **
  • Posts: 110
    • View Profile
nice, thanks to the corona team!

may 2018 bring us finally a good renderer to work with for the next years! :)

best, index
« Last Edit: 2017-12-27, 19:59:06 by indexofrefraction »

2018-01-06, 23:17:48
Reply #5

Cinemike

  • Active Users
  • **
  • Posts: 1000
    • View Profile
I hope there will be dailies for the Beta 2 cycle again.
Anyway, a great result so far and an already very useful and stable renderer.

All the best,
Michael

2018-01-07, 15:39:29
Reply #6

berdus

  • Active Users
  • **
  • Posts: 55
    • View Profile
thank you:)

edit:
I hope node based system comes very fast. Many thanks indeed.

2018-01-08, 11:44:03
Reply #7

Dexyd

  • Active Users
  • **
  • Posts: 45
  • Don't be a thief of your own life....
    • View Profile
    • Dexyd
thank you:)

edit:
I hope node based system comes very fast. Many thanks indeed.

My thoughts exactly.

2018-01-08, 15:47:06
Reply #8

fabio81

  • Active Users
  • **
  • Posts: 444
    • View Profile
hi guys,
the offset film x of the camera is not synchronized with the Corona, (only in the viewport render)
I attach the file to reproduce the bug.
thank you

2018-01-09, 11:04:57
Reply #9

HenrikH

  • Active Users
  • **
  • Posts: 37
    • View Profile
Thank you guys!
Keep up the fantastic work!

2018-01-09, 13:06:28
Reply #10

Nikola

  • Corona Team
  • Active Users
  • ****
  • Posts: 478
    • View Profile
Hi all,

release candidate 2 of Corona for Cinema 4D Beta 1 is out.

Download link:
https://drive.google.com/drive/folders/1rUctswGPIeucE9JtjdQrzY3JZq67HNgw

Changes:

2018-01-09, 13:43:30
Reply #11

fabio81

  • Active Users
  • **
  • Posts: 444
    • View Profile
hi guys,
the offset film x of the camera is not synchronized with the Corona, (only in the viewport render)
I attach the file to reproduce the bug.
thank you

Hi Nikola,

 this will be solved in the next build?
thanks


2018-01-09, 13:49:54
Reply #12

houska

  • Former Corona Team Member
  • Active Users
  • **
  • Posts: 1512
  • Cestmir Houska
    • View Profile
Hi Fabio and thanks for the scene! We were solving mostly crashes in the recent build, but we can look at your issue now.

2018-01-09, 13:58:57
Reply #13

fabio81

  • Active Users
  • **
  • Posts: 444
    • View Profile
you're right,  it was a small bug!
for the rest, great job guys! :D

2018-01-09, 14:18:49
Reply #14

houska

  • Former Corona Team Member
  • Active Users
  • **
  • Posts: 1512
  • Cestmir Houska
    • View Profile
Ok, I just tried it and it works, kind of. The camera offset moves in the same direction as in C4D, but it's slightly off, so when the offset is high enough in C4D, it will be a bit different in Corona. Is that what you meant, Fabio?