Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dexyd

Pages: 1 2 [3]
31
Gallery / Re: Old Wall
« on: 2013-10-16, 09:58:52 »
what Rawalanche said. And if this old wall is this important you should actually model it to some extent.
Love your curtain though, looks really dynamic. Care s-to spill your beans about how you made it?

32
Gallery / Re: STUBA Gallery
« on: 2013-10-16, 09:56:14 »
Very nice and some interesting camera angles.  "I" personally hate that ceiling lampn but thats just me, everybody is entitled to like what he/she wants.

33
Work in Progress/Tests / Re: My first interior
« on: 2013-10-16, 09:52:52 »
Well, seeing it has like 471 passes and its done on a i5-2500, It explains a bit. But for me the real question is, "why 471 passes?". I can't imagine it really needs that amount of passes.

Otherwise it's like Chakib said, it could use some post (perhaps a minor Z-Depth). It looks a bit to "clean" now.

34
[Max] General Discussion / Re: EASTER EGG?
« on: 2013-10-16, 09:23:27 »
that would be about Pinkie Pie, being the best pony and all.
to bad that doesn't say anything about free stuff :p


I had seen the other one aswell, but since I'm rather new, i thought it was generally known.

/edit sould have paid more attention to the OP date

35
[Max] Feature Requests / Re: The most wanted feature?
« on: 2013-10-09, 11:26:08 »
Man I want Pflow and Volumetric lightning/Fog, but I suppose I've got to have some more patience. I'll try to survive for now ;).

Corona is really great stuff.

/edit
Oh and a Dirt-map could use some more love and attention ;)

36
Gallery / Re: Dexyd's corona testcases
« on: 2013-10-04, 09:34:51 »
Trying some multisub materials and highly reflective plastics.
don't mind the render times, I just hit render and went of to watch some television ;)


37
[Max] General Discussion / Re: Saving render. !question!
« on: 2013-09-27, 10:56:42 »
How are your other Gamma settings? Normally it should look something like this and when saving you use "use system default gamma".
(At least thats how i've set it up and i don't have gamma issues)




38
[Max] Resolved Feature Requests / Re: CoronaHDRI
« on: 2013-09-27, 09:31:32 »
I mostly like the 0-360 degree tuning and that you can a just its brightness withing the material editor.

39
Gallery / Re: Chris´ Gallery - animations | stills
« on: 2013-09-27, 09:26:38 »
Wow, I really like the surroundings (ground and plants) I'm not completely convinced by the catterpliiar though, it seems a bit flat/dull. I think the colours can be made a bit more vivid. check these:

http://monarchsinthedesert.blogspot.be/2010/04/monarch-caterpillars-in-phoenix.html
http://fineartamerica.com/featured/monarch-caterpillar-nina-stavlund.html

but otherwise very good.

And yeah, could you spill the beans on how you set up the leave-shaders?

40
Gallery / Re: Jason
« on: 2013-09-27, 09:12:00 »
Epic!
As said, very nice style.

41
Gallery / Re: Dexyd's corona testcases
« on: 2013-09-27, 09:02:59 »
Made some cup's to test displacement, DOF and stuff.
(yeah its only very minor displacement, but without it is a big difference. ;p

42
[Max] Resolved Feature Requests / Re: CoronaHDRI
« on: 2013-09-23, 20:25:34 »
I would very much like this feature aswell. If you don't have V-ray you just don't have enough control over the HDRI.

43
Gallery / Re: One test
« on: 2013-09-23, 10:25:40 »
what was the render time on the little animation?

44
Gallery / Re: coloured drinking glasses
« on: 2013-09-18, 10:31:32 »
Thanks, I'll look into it.

45
Gallery / Dexyd's corona testcases
« on: 2013-09-18, 09:35:00 »
Okay, I'm new here and want to show my first testcase.
So far I'm pretty happy with the result, but I've got the idea it should be able to get the same results a bit faster. I havn't had the time yet to make a "real" scene yet, so I don't know if it's production-ready for me.

Pages: 1 2 [3]