Hi, Im trying to create an water material to use in a pool for my architectural rendering project, Im using a material with bump, reflection and refraction checked, with the refraction ior at 1.33, and the volumetrics box checked, I used a very light blue for the absorption color with a distance of 200cm and turned of the diffuse box and also checked global volume and fast caustic solver at the corona render settings, but the result is a very dark water wich doesnt look great and the caustics are kinda working but im not getting the effect I want.
Im trying to get the same effect and material on this video
t=307s