Hello,
I am having an awful time recently with Distributed Rendering. I'm using UNC, everything is linked to a network folder, nodes and computers are running the latest software and plugins, etc. I keep getting results like the attached where a linked texture doesn't show up and is actually replaced by a mishmash of completely random stuff that isn't even in my scene. I've tried reducing the resolution of textures but that doesn't help either. Weirdly if I isolate the floor geometry it actually renders properly with the nodes.
Does anyone have any advice for me on this? Thanks in advance.