Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - zavikus

Pages: [1] 2
1
[Max] Feature Requests / Re: Interior Mapping
« on: 2018-10-01, 16:22:49 »
Oops! Thank's, i'm searched for "interior mapping" and not find this topic :)

2
[Max] Feature Requests / Interior Mapping
« on: 2018-10-01, 15:42:25 »
Hello! What you think about interior mapping?
http://interiormapping.oogst3d.net

3
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-09-20, 10:53:24 »
Ai denoiser works only with beauty pass and lightmix, and not work with other RE?

4
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-09-05, 10:06:04 »
Hello everyone) I found a different bug with ai denoiser in my test animation rendering. it happened at 55 frame. Some  lightmix passes are showing the renders with some artifacts another are black.
i've attached screenshots.
i think that will be a helpful for corona teem)

Kuch, I have bug with light dots too. Looks like this bug is combine of New Light sampler and AI denoiser. When New light sampler is off - this problem not occure. But when I use corona denoiser with New light sampler this problem gone too.

5
[Max] General Discussion / Re: Psycho sampler
« on: 2018-07-09, 09:26:56 »
Very interesting bug. It realy can be a feature, not a bug =)

6
[Max] General Discussion / Psycho sampler
« on: 2018-07-03, 10:05:28 »
Very cool thing!
But, I noticed that the artistic effect of this sampler is more noticeable for interiors. In the exteriors, the image quickly get the usual look.
And I also noticed that the result of IR looks more expressive than production. I know - this sampler is just an experiment or even a joke =) but it's really cool! Can we hope for some additional settings for this sampler? To gain more control over the expressiveness of the result? And maybe somehow influence the exterior?

7
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-10-02, 11:59:57 »
Thank you, fixed.

^_^ Waiting for RC5 :)

8
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-10-01, 00:05:47 »
I noticed that the problem occurs in some cases after setting the Noise Level Limit in Render Setup dialog (but not for all scenes). But in other cases when i set it to zero, problem still remains.

9
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-09-30, 17:53:50 »
Looks like problem has gone after merging scene in new file. But it's was realy strange. Before this scene worked fine.
And i have another scene with that problem, and its realy diferent. The first one is exterior, the second - small and very simple interior. if it's needed i can send dump from another scene.

10
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-09-30, 14:59:46 »
After installing RC4 i have a problem. 3Ds Max 2017 crashes when i start render scene at second time. First render works nice.

11
[Max] Resolved Bugs / Re: Corona Scatter Crashed 3DS Max
« on: 2017-09-14, 12:10:25 »
Thanx! I can't test daily builds on work, so waiting for 1.7 release  :)

12
News / Re: Presentation at the CG Event in Moscow
« on: 2017-06-08, 16:49:02 »
Hello! Corona team, what about CG Event in Saint-Petersburg?
http://www.cgevent.ru/?page_id=12013

13
[Max] Resolved Bugs / Re: Corona Scatter Crashed 3DS Max
« on: 2017-06-08, 11:51:58 »
Corona 1.6.1 - problem still exists

14
[Max] Resolved Bugs / Re: Corona Scatter Crashed 3DS Max
« on: 2017-06-06, 13:51:57 »
I just create Corona Scatter, change 2D to 1D. Select a spline to distribute on it, and then select some objects (in some cases these were autos in other tree models). And then absolutly randomly Max crashed on any other changes, e.g. changing name of Scatter or Rotation, or any other manipulation.

15
[Max] Resolved Bugs / Corona Scatter Crashed 3DS Max
« on: 2017-06-06, 12:34:07 »
Hello! I have a problem with Corona (1.6) Scatter in 1D-mode: any changes can crash 3DS Max (2014).

Pages: [1] 2