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Messages - romullus

Pages: 1 ... 587 588 [589] 590
8821
[Max] General Discussion / Re: Select by material
« on: 2014-01-10, 13:53:20 »
It's working perfectly fine for me in A5, but i don't think it's Corona related thing.

8822
I'd like to share my procedural camouflage material with you. All maps in that material are 3d procedurals. This means you don't have to assign uv mapping to your objects.
Material created in 3ds max 2014, so i don't know if it will open in older versions.

8823
Only 77K rays per second? Something must be wrong with how you setup your scene. You may want read this: http://corona-renderer.com/wiki/performance_debugging

8824
Gallery / Re: Night Scene
« on: 2014-01-06, 16:01:35 »
Looks good, but background is wrong - sun is high above horizon.

8825
Wow, it's getting harder and harder to wait for A6, then :]

8826
I don't know if it was changed in daily builds, but in alpha, body objects renders significantly different than in mental ray or scanline. In corona, one have to crank rendering aproximation settings much higher to match MR output. And MR somehow adjust triangulation depending on render size (the higher render output size one chooses, the more faces, body object will have on render), whereas corona always produce constant number of primitives depending on rendering aproximation settings in body object.
I understand that such things is very low on priority list, but hopefully in distant future it will be fixed...

8827
[Max] Resolved Feature Requests / Re: targeted corona lights
« on: 2014-01-05, 13:11:23 »
Glad to hear it :]

8828
[Max] Resolved Feature Requests / targeted corona lights
« on: 2014-01-05, 11:49:45 »
Targeted corona lights would be very appreciated.

8829
[Max] Resolved Bugs / Re: Black hole in coronasky map?
« on: 2014-01-05, 11:42:13 »
I'm sorry, i didn't noticed your request. Anyway, today i tried hard to reproduce this "bug", but i failed - everything was fine. It must have been something wrong wit my scene. Maybe some camera clipping hapenned or something similar.

8830
[Max] General Discussion / Re: hd cache problems
« on: 2014-01-04, 23:50:47 »
Rising position sensitivity helped great deal and it didn't add to render time. I wonder what is drawback of that solution?

8831
Gallery / Re: Bug´s Life
« on: 2014-01-04, 00:01:34 »
maru, if these bugs are lifelike size, then no camera in the world would be able to capture such deep Depth Of Field.

8832
I gathered this small list from various sources, so there may be few duplicates or even contradictions. But i think it's nice to have such list handy. Feel free to contribute to this list.

ALBEDO:

New asphalt, 0.04 - 0.05
Black acrylic paint, 0.05
Aged asphalt, 0.1 - 0.12
Conifer Forest, 0.08 - 0.15
Bare soil, 0.17
Deciduous trees, 0.15 - 0.18
"White" asphalt shingle, 0.2
Green grass, 0.25
Aged concrete, 0.2 - 0.3
Desert sand, 0.4
New concrete (traditional), 0.4 - 0.55
Ocean ice, 0.5 - 0.7
New concrete with white portland cement, 0.7 - 0.8
White acrylic paint, 0.8
Fresh snow, 0.8 - 0.9
Water, 0.03 - 1.0

Old/melting snow  0.40 - 0.80
Tundra 0.2

Soil (Dark/Wet) 0.05
Soil (Light/Grey) 0.4
Sand 0.15 - 0.45
Ice (Sea) 0.3 - 0.45
Ice (Glacier) 0.2 - 0.4

white asphalt shingle - 0.2
galvanized steel - 0.24
terra cota tile - 0.28
tar & gravel - 0.33

magnesium oxide - 0.96 [D]
alabaster - 0.92 [D]
polished silver - 0.88-0.93 (S)
white gypsum - 0.85 [D]
fresh snow - 0.75-0.78 [M]
mirror - 0.72-0.85 (S)
matte silver - 0.7 [D-S]
polished aluminum - 0.65-0.75 (S)
polished chrome - 0.6-0.7 (S)
matte aluminum - 0.55-0.6 [D-S]
white paper sheet - 0.6-0.7 [D-S]
melting snow (clean) - 0.6-0.62 [M]
matte chrome - 0.5 [D-S]
plaster - 0.4-0.45 [D]
natural silk fabric - 0.35-0.55 [M]
batten (fresh wood) - 0.35-0.42 [D-S]
face skin - 0.25-0.35 [M]
white dry sand - 0.24-0.32 [D]
yellow clay - 0.16 [D]
batten (old, weathered) 0.12-0.16 [D-S]
white wet sand - 0,11-0.2 [D]
dry asphalt - 0.1-0.18 [M]
black soil (dry) - 0.07-0.08 [D]
wet asphalt - 0.06-0.08 [D-S]
summer foliage - 0.09-0.12 [D-S]
conifer - 0.08-0.12 [D & D-S]
autumn foliage - 0.15-0.3 [D-S]
black soil (wet) - 0.02-0.05 [D-S]
black velvet - 0.01-0.03 [D]

D - diffuse
S - specular
M - mixed

8833
Gallery / Re: Bug´s Life
« on: 2014-01-03, 00:21:24 »
Wow! First image is superb! But in second, there is way to big dof and it hurts realism badly.

8834
Gallery / Re: Happy New Year!
« on: 2014-01-01, 21:57:16 »
My new desktop background. Imho, this picture perfectly combines photoreal and non photoreal characteristics in it.

8835
[Max] General Discussion / Re: hd cache problems
« on: 2013-12-31, 10:52:13 »
Polymax>> i'll try your suggestion as well, thanks!
maru>> i'm sure it affects render in some way, but i like FE effect so much, i can't help myself :] I hope Keymaster will implement spherical projection camera someday.

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